

College Football 26 has been out for a minute at this point. And if you’re a dedicated Dynasty mode player (which seems to account for the majority of the player base), then you’ve likely noticed that in-game transfers and progression can feel a bit… off.
To put things simply, the transfer portal in College Football 26 disproportionately favors big teams, who constantly drain smaller schools of players who they think can play at a higher level. While this isn’t entirely outside the realm of possibility — albeit on a much higher scale in-game than real life — the issue is that smaller schools aren’t recruiting from bigger schools and convincing players who are lacking in game time to come to them, which is also commonplace in the college football world. Do bigger schools have an easy time convincing a low-key prospect at a smaller school to join their cause? Absolutely! But that process is supposed to ebb just as much as it flows, which the game struggles to capture.
YouTuber Popboy’s Game Lab has a great video on this, where he goes into more detail. You can watch the video below. Whenever you have a chance, go over to his channel and show him some love!
Using Popboy’s guidance, here is a good list of Transfer Portal and XP sliders that you can use for your Dynasty mode save in College Football 26 to ensure that the transfer ecosystem in the mode is as realistic as it possibly can be.
Best Transfer Portal And XP Sliders For College Football 26 Dynasty Mode

Transfer Portal Sliders
- Max Transfers Per Team: 12
- User Player Transfer Chance: 23 / 30
- CPU Player Transfer Chance: 14
By default, the Max Transfers and CPU Transfer sliders are set to 20 and 55, respectively. However, as we already discussed, Popboy noticed that when using these default settings, bigger programs pretty much run roughshod over the player portal. By adjusting these settings, things play out in a much more realistic way. Yes, bigger programs should be able to get transfers, especially from smaller programs, but not at such a high frequency.
The human player is also affected. Like the CPU Transfer setting, the Player Transfer setting is set to 55 as well. As Popboy points out, this is incredibly too high, especially if you’re doing a long-term rebuild. However, this varies depending on what level of school you’re using.
If you’re using a lowly-rated school that you are essentially rebuilding from scratch, then 23 is the setting you should place on yourself. However, if you’re using a more middle-of-the-pack college team that can theoretically attract players on a more consistent basis, then setting it to 30 should produce good results.
XP Sliders
- QB: 120
- RB: 124
- TE: 124
- WR: 106
- FB: 114
- OT: 124
- G: 122
- C: 122
- EDG: 120
- DT: 128
- MLB: 128
- OLB: 130
- CB: 114
- FS: 114
- SS: 114
- K: 120
- P: 112
As Popboy points out in the video, giving all of these XP sliders a bump helps smaller schools because they’re typically the ones in most desperate need of player progression. It also helps balance the field out without turning it into an unrealistic wasteland.