

The WWE game franchise has undergone significant evolution over the years. From better visuals, more content, to better physics, everything about the game has improved, except for one thing — weapon physics, or that’s what a new post on Reddit implies.
A video of WWE 2K25 was posted by a user on r/WWEGames, showcasing what weapon physics in the current game look like.
This video quickly sparked a debate in the comments, talking about how weapon physics have devolved over the years.
How Good Were The Weapon Physics In Previous Games?

Now, weapons are a very important part of what makes WWE — well, WWE. There is just something about laying a guy down on the table and dropping on him from the corner of the ring.
WWE 2K25’s weapons physics are great; there is a lot of freedom with what you can do. But, fans still say previous games had better weapon physics than now. And that’s because the weapon physics back then were more fluid and allowed for more freedom. A comment talks about this.
They absolutely nailed the weapons physics all the way back in Wrestlemania x8 for the GameCube. That’s 23 years ago. When introduced into the SvR series in SvR 11, they were perfect. They have gone downhill every year since.
How is it that they nailed this shit in this same series 15 years ago?
I know, I know, this is a trope and a cliche at this point
Another member put it into perspective how free the weapon physics were back then.
Remember when we needed to be able to place ladders on top of one another and do some cool spots that way?
One of the possible reasons why new games feel different from old games is that the development team changed after WWE 2K19. A comment explained it better:
Different development teams, fellas, Yukes left after WWE2K19. It’s Visual Concepts that took over development and lacks the experience in wrestling games.
In short, the weapon physics in old WWE games were much better than now. They allowed you to do crazier shenanigans than you can do now.