
The Splitgate 2 1.2 patch is now out, and the new update has introduced the Ranked mode, Weapon Mastery skins, a new Battle Pass, a new Takedown map, and a lot more.
Here’s a complete rundown of all additions and changes in the Splitgate 2 1.2 patch update.
New Ranked Arena playlist

The 1.2 update has introduced the Ranked Arena, which you can unlock by earning 100,00 XP in any other playlists. You can climb all the way up to Champion from Bronze and compete across three modes, namely, Splitball, Hotzone, and Firecracker.
You can earn exclusive weapon Charms and badges based on the highest rank you achieve each season, and the devs have confirmed bringing additional Ranked modes and adjustments in future seasons.
Weapon Mastery Skins
Weapons have new and exclusive skins that you can unlock after fully leveling up a gun. Completing the first and second Mastery Challenges unlocks the Carbon and Gold skins.
Unlock six Gold weapon skins for a Faction to unlock the highest tier of Mastery Challenges, which earn you Proelium skins, and there will be more Mastery Challenges and exclusive skins for future seasons.




Full Splitgate 2 1.2 patch notes
- New Battle Pass: Season 1 Chapter 2
- New Takedown Map: Simulation Anomaly
Battle Royale
- Added a “Last Man Standing” announcement, which plays when you’re the only one alive on your team
- Added a new Point of Interest to Glacier
- Added invisible walls around the outer bounds of each biome to prevent flying out of bounds
Arena
- Added the ability to rejoin a match in progress after leaving or being disconnected
- Added and adjusted a number of portal walls on Bypass
Balance Changes
-
(Aeros) Rush Ability
- Now also grants immunity from debuffs, such as stuns or slows, while the ability is active
-
(Meridian) Phasma SMG
- Reduced the speed at which shots grow by 50%
- Reduced the maximum size of shots by 20%
- Dev Note: Because the Phasma is not a hitscan weapon, its projectiles grow as they travel. These changes make it slightly harder to hit shots at longer ranges without impacting the weapon’s performance at close range or overall damage.
Bug Fixes & Improvements
- Fixed an issue in Arena where a tied round would display as a win despite not counting towards the number of rounds won
- Fixed a visual bug in Firecracker that could cause the bomb indicator to appear over the heads of multiple teammates
- Improved performance and reduced hitching in Battle Royale
- Improved the quality of Global Illumination in Battle Royale
- Improved performance and lighting for all dynamic and distant objects like item pickups, players, and chest in Battle Royale and Onslaught
- Fixed an issue where graphical artifacts could appear when swapping weapons
- Improved the visual quality and rendering performance of items in the Store
- Ice on Custom Maps is now slippery
- Fixed a variety of graphics crashes