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Operation Sports
Operation Sports
Burair Noor

Split/Second: The Best Racing Game You’ve Never Heard Of

Have you ever come across a game that just hits the spot, yet absolutely nobody seems to remember it exists? Well, that’s Split/Second for me, pure mayhem behind the wheel. I swear, the developers must have watched too many Michael Bay movies.

It’s got that wild edge, fast as hell, heart-pounding, and clever in ways you don’t really see much in arcade racers. How did this one end up catching dust? Beats me, wasted potential disappointingly.

Explosive Innovation

Split/Second car drifting

Split/Second really went wild with the whole Power Play mechanic. It wasn’t just racing; it was pure Hollywood action with you driving the script. You built power by drifting, drafting, and snagging ramps, boom, you got enough charge to trigger events that changed the whole course.

Literal explosions, tracks split, cranes smashing down, jets sliding in like they missed the memo, all that crazy stuff made the tracks alive. No two laps ever played out the same, and they felt more like action stunt sequences rather than laps around a boring track. 

It doesn’t end there; the game demanded smart thinking from you. These Power Plays weren’t just out for crazy highlight moments. You actually had to think, do you spend a bar tripping the rival who’s drafting you? Or rather, do you save up for a total Fast and Furious scene that transforms half the track?

You were always left second-guessing, Should I do this, or not? That’s how the game made you feel like an absolute hero after clutch moments. Blasting on perfect timing and trapping your rivals under rubble, or flying through a gap that didn’t exist before. The possibilities were limitless.

Felt like delivering the perfect punch line everyone remembers. Intensely fun, and honestly? Kinda addicting.

Why Was It Overlooked? Bad Timing, Or Bad Design?

There wasn’t any one failure in game design that led to the demise of Split/Second. It was actually getting the hype it deserved. After launch, it got blasted with positive reviews, drooling over its wild visuals and racing mechanics. People really dug it, but unfortunately, nobody really bought it. Well, not “nobody”, but it certainly had fewer sales than it deserved.

Split/Second launched in May 2010 on the PlayStation 3 and Xbox 360. Unfortunately, in the midst of a crowd of flashy racers that had marketing budgets bigger than one could imagine. I guess it just sorta slipped through the cracks without anyone noticing. It had players hooked, but the sales? Totally disappointing.

It was a bit of a shocker to most fans. I mean, looking back, there weren’t many arcade racers that dazzled with the same concept. Add on the Power Play feature? If Split/Second got the attention it deserved, we’d probably see that thing in half the racing games out there now. Instead, it fell flat as a unicorn — a brilliant one-off hit of gameplay that only a lucky few of us will ever experience. 

Cult Classic Legacy And Lost Potential

Split/Second gameplay

Talk about wasted potential. Black Rock Studio seriously had a lottery ticket in their hands with Split/Second, but then Disney shut the studio down in 2011. Hopes for a sequel flew straight into the trash bin, and here we are, left with a one-and-done golden art

The series could have gone above and beyond if the publishers had bothered to take another chance at it. Maybe you could call it part of the magic, though. The scarcity led to the game having a cult-like following. Yeah, it didn’t sell huge, but it surely struck deep to the few that played it.

I still come across a few nutty clips here and there, last-second clutches, chaos everywhere, and whatnot. It’s arguably one of the classic titles that lives rent-free in all those “criminally underrated” and “forgotten gem” lists. 

Some other title replicating that pure thrill of triggering the perfect Power Play while blazing through the final stretch? Not anywhere close. Winning was fun, sure, but losing didn’t feel like a waste either; it was pure, intense fun all around.

That’s true cult classic material right there, couldn’t blame the players.

Is It Worth Playing Today?

Returning to Split/Second always feels like a shot of pure arcade fun. Every race offers potential for a wild and thrilling ride, which you yourself orchestrate. The game proved that cinematic scenes don’t just have to exist in cutscenes; they could be lived in instead. 

Split/Second weaponized the environment, making it part of the gameplay instead of a background to fade. If creative and captivating gameplay is your thing rather than sim elements, it remains the go-to title. Extremely daring, and extremely fun.

I doubt we’ll ever see an example like this anytime soon. Definitely check it out if you haven’t experienced it already.

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