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Operation Sports
Operation Sports
Steve Noah

NASCAR 25 Developer Talk Patches, Community Feedback and the Road Ahead

The NASCAR 25 team recently hosted its first community Q&A, with community liaison Eve Hanna joined by producer Matt Lewis to talk through some of the most common topics players have been asking about. Lewis, who has nearly two decades of experience working on motorsport games dating back to the NASCAR Thunder era, stressed that the team closely follows community feedback and actively reads posts and comments across platforms.

Lewis confirmed that another patch is planned for the near future, focused on fixes that address issues impacting progression or overall enjoyment. He explained the difference between fixes and feature requests, noting that some frustrations, like part time drivers winning races in career mode, stem from earlier design decisions rather than bugs. While those choices may be revisited in future titles, the priority for NASCAR 25 is resolving problems that genuinely block gameplay.

The discussion also touched on updated rosters, replica liveries and DLC plans. Lewis outlined how complex the approval process can be when it comes to teams and sponsors, and said that while long term goals include keeping seasonal content updated, year one is about finding stable footing. Alcohol related sponsors were also addressed with Lewis explaining that those decisions often come down to sponsor preferences and broader industry perceptions rather than a single call by the developers.

Paint booth features were another major topic, including sharing designs, adding more shapes and mirroring tools. Lewis said these improvements are very much on the radar, though some features require platform level moderation systems before they can be enabled. Cross platform racing is also planned for the future, though it did not make the cut for the first year.

Lewis closed by sharing his broader vision for the franchise, emphasizing that strong driving fundamentals were the top priority and that NASCAR 25 is the starting point of a longer journey. He compared the game’s role to an entry point that can grow with players over time, while encouraging constructive feedback from the community to help guide development priorities going forward.

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