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The Guardian - UK
The Guardian - UK
Technology
Keith Stuart

Moments from astrophysics that should be videogames, part one (of a potentially irregular series)


"Eat this!"

Yesterday, NASA announced that its Chandra X-ray Observatory had spotted a powerful jet being blasted from a super massive black hole into a neighbouring galaxy. "This never-before witnessed galactic violence may have a profound effect on planets in the jet's path and trigger a burst of star formation in its destructive wake," said the space agency.

Amazing stuff, but what's even better is that the ray, filled with deadly X-rays and gamma radiation, is being shot from what's known as a 'death star' galaxy, named for its destructive properties.

This, quite frankly, is the best game design concept I've heard in quite a while. It is pure XBLA/PlayStation Network fodder - the natural successor to Geometry Wars, Mutant Storm and Space Giraffe. Imagine controlling a rogue galaxy as it tumbles through space, taking out planets with a ray of particles travelling at the speed of light. Yeah, okay, in essence it'll play out like a standard space shooter - but how often do you get to control a galaxy - let alone a death star galaxy?

Have any readers been similiarly inspired by the game design possibilities of recent developments in astrophysics? Gamesblog would love to hear from you.

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