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GamesRadar
GamesRadar
Technology
Dustin Bailey

Mario Kart Wii is being "rebuilt for PC," but the project's AI vibe coding instantly soured many Nintendo fans on the project

The Mario Kart Wii version of Funky Kong in front of a blurred background.

AI vibe coding has done the impossible: make Nintendo fans unexcited for Mario Kart Wii on PC. A new static recompilation project promises to give us a fresh way to play one of the best Wii games of all time, but as with many similar projects, the sentiment soon soured once prospective players realized it was built using AI.

"Announcing Mario Kart Wiicompiled," developer patchzy exclaims in a tweet alongside a teaser trailer for the project. "The first static recompilation of a Wii game: Mario Kart Wii, rebuilt for PC. Releasing in beta this August, with online play and optional Retro Rewind support, bringing over 200 tracks!"

Wii games finally getting the static recompilation treatment would be reason enough to get excited, since that would, in theory, open the door for many more Wii titles to become playable on PC. Decompilations and recompilations have been a rallying point for the communities around many classic games, as with the upcoming Spyro project – whose developers proudly proclaim that "no AI" was used in its making.

But, as Time Extension notes, there are no such promises for Mario Kart Wiicompiled. In fact, the project's Discord explicitly confirms that AI was used "for code" – though "no ai art or assets were generated."

That's a distinction that might satisfy some players, but you can just scroll down through the responses to the original tweet to see there are plenty more ready to reject a AI vibe-coded project outright. Only time will tell if Mario Kart Wiicompiled will actually play well, but many members of the various fan development communities are ready to dismiss vibe coding completely.

Such is the case for PS3 emulator RPCS3, whose developers are begging contributors to "stop submitting AI slop code." It's also a key point for the developers behind Donkey Kong 64: Recompiled, who announced their project early in an effort to get out ahead of a vibe-coded rival. A poorly-made AI project can discourage traditional developers from putting in the effort to do it right, and that's a fear hanging over many potential PC ports for classic games in this new vibe coding era.

"It creates lesser games": Indie game studios are supposed to love generative AI, so why do the 25 devs I spoke to avoid it?

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