Rockstar probably isn't planning to slip any sneaky cut content from its previous games into GTA 6, says GTA 5 producer John Ricchio, though the developer has done it before.
Ricchio tells Kiwi Talkz about Rockstar's approach to cut content in a recent interview, "If the tech is fundamentally the same, or similar enough, you can sometimes plop it in as like, 'Hey, let's just see how this works.'" Ricchio specifically remembers Rockstar adding "some" missions from a cancelled, unannounced game into GTA 4, "which was kind of cool."
"So there's the notion like, 'Hey, this idea is cool. We should keep this idea going.' I think that 100% happens," Ricchio says. But "when it comes to actually, like, lifting scripting or a code into a new game, that depends a lot on how much the tech has changed."
Still, even when Rockstar devs could borrow intriguing concepts from previous games, they might choose not to. Ricchio explains, "In a lot of cases, there's almost never – you're usually not limited by ideas, right? Like there's always tons of ideas. The more creative folks you got, you got tons of ideas."
"I haven't seen a huge need to go back and pull from old stuff unless something was just really cool," Ricchio continues, "and people really want to bring the idea forward."
But what if I want to learn if Bully's cut Tie Headband Punk could turn his life around among GTA 6's Leonida beaches? "It's possible," says Ricchio about Rockstar adopting cut content, but "I don't think it's very common unless you're doing a fast-follow."