Get all your news in one place.
100’s of premium titles.
One app.
Start reading
Destructoid
Destructoid
Scott Duwe

Destiny 2’s newest raid race had such near-impossible boss battles that Bungie had to release a statement today

It would not be a Destiny 2 event without some sort of controversy, unfortunately, and this weekend had its fair share.

The latest endgame activity in Destiny 2, the new raid called The Desert Perpetual, kicked off its world-first race on Saturday afternoon. The first team to conquer it (Team Nuts) did so about 16 hours later, which isn't even the first or second-longest raid in the franchise's history, but players are all pretty universal in their gripes that the raid's four bosses all have impossibly high health pools to deal with.

Destiny 2 The Desert Perpetual
Image via Bungie

Along with a number of glitches and bugs that impeded progress for many teams, forcing some to quit trying to finish the raid on contest mode (higher difficulty for the first 48 hours), the issue of boss HP was so bad that Bungie was forced to address it first thing Monday morning.

"While we absolutely wish for contest mode to challenge your loadouts, your teamwork, and your puzzle solving abilities, the highest end of damage has been reported to feel that is (Sic) requires far more than expected," Bungie said in an update. "Each raid we've shipped has been unique, especially at Contest difficulty. This will continue - and for our players who desire challenge, do not worry. We will continue to offer it. That said, we will use feedback from this weekend to inform our future as we continue to develop these experiences."

Each of the raid's four bosses required teams to get very, very creative in how to maximize their DPS and find a way to somehow whittle down the massive health bars of each Vex enemy. A common but seemingly required tactic for this race, loadout swapping, had players emptying all of their ammo during the DPS phase, then quickly swapping to a different loadout simply to have a chance of winning the fights. That doesn't seem ideal.

https://twitter.com/Substancer_/status/1947049669835813304

I've been playing Destiny for over 10 years, so seeing players frustrated with how a raid race went is nothing new. But with The Edge of Fate boasting some of the lowest Steam player numbers post-expansion the game has ever seen, I wonder how many gamers may have participated in their last raid, period.

The post Destiny 2’s newest raid race had such near-impossible boss battles that Bungie had to release a statement today appeared first on Destructoid.

Sign up to read this article
Read news from 100’s of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.