EMPULSE Demo is now out with 10 primary weapons in its arsenal. Early access drops on June 24, 2026, and we can expect the weapon pool to remain mostly the same during that time.
Full EMPULSE weapons list
EMPULSE has 10 primary weapons plus a hammer as your secondary. Here’s the full weapon roster:
| Weapon Name | Weapon Type | Role |
| Opus | Heavy Pistol | Close-to-mid range precision |
| Coda | SMG | Fast mobility and rushing |
| Percussion | Explosive SMG | Aggressive entry fragging |
| Modulator | Fast AR | Rushing and close combat |
| Compressor | Heavy AR | Mid-range dominance |
| Volta | Homing AR | Tracking and team fights |
| Triad | Burst Rifle | Precision mid-long range |
| Oscillator | LMG | Suppression and area control |
| Echo | Shotgun | Pure close-range power |
| Resonance | Carbine | All-around versatility |
All weapon details in EMPULSE
Rifles
Modulator is an Assault Rifle that trades damage per bullet for fire rate, making it one of the fastest ARs in the game. The high fire rate means you can melt enemies quickly, but you’ll need to manage your ammo carefully. It’s perfect for aggressive playstyles, and the best attachments for this gun are Grip and Quick Draw.
Compressor is the opposite of the Modulator, as it hits harder per bullet but fires more slowly. This heavy AR is built for controlling mid-range space and dealing consistent damage over time. It’s especially effective against mechs due to its heavy rounds. The best attachments include a Barrel Extension and Extended Mag.
Triad is a burst rifle that fires in 3-round bursts, rewarding players who can land their bursts consistently, as a full burst at mid-to-long range deletes enemies quickly. Its best attachments include Barrel Extension and Grip.
Volta is a Homing Assault Rifle with projectiles that slightly track enemies, making it easier to hit moving targets. This is the weapon for players who struggle with raw aim but still want to contribute in team fights. The best attachments for this gun are the Extended Mag and Grip.
SMGs
The Percussion is an Explosive SMG in EMPULSE. It fires explosive rounds that deal splash damage, letting you hurt enemies behind cover or through walls. Its best attachments are Extended Mag and Grip.
Coda is the pure SMG that focuses on speed and fire rate. Unlike Percussion’s explosive rounds, Coda is about raw DPS and mobility. It’s perfect for players who love to wall-run, grapple, and outmove enemies while spitting bullets. Coda’s best attachments are Grip and Quick Draw.
Shotgun and Pistol
Echo is the shotgun in EMPULSE, and it’s brutally deadly up close. This gun is appropriate for aggressive players who love to push, clear rooms, and win close fights through sheer damage. Echo’s best attachments are Extended Mag and Barrel Extension.
The Opus is the Heavy Pistol and packs more punch than standard pistols. While it’s not your main damage source in most loadouts, the Opus shines in tight corridors or when you’re pushing into enemy territory. Its best attachments are Quick Draw and Extended Mag.
Carbine and LMG
Resonance is the most balanced weapon in EMPULSE. As a carbine, it handles well at almost any distance, making it perfect for players who want one gun that does everything. Its best attachments are Grip and Barrel Extension.
The Oscillator is an LMG with a massive magazine and high damage, but it’s heavy and slower to handle. Its best attachments are Extended Mag and Grip.
Each loadout includes one P.A.I.N.T Bomb that changes the floor’s properties when thrown. You also get three Perks per loadout, split into three slots.