
Do you have the balls required to enter the pit?
In Ball x Pit, the brick-breaking and ball-bouncing bonanza from Kenny Sun and Devolver Digital, it's all about using your balls to defeat enemies. But you can also combine your balls to create special ones to deal more damage to the field, and it's a blast.
Here's a list of all the balls you can find and combine in Ball x Pit, along with all of the characters that start with each different basic ball.
Table of contents
All Balls in Ball x Pit

These are the basic Special Balls that can be found in the game by picking up gems and leveling up in each run of Ball x Pit, and some of them are starter items held by specific characters.
All Ball x Pit Special Balls
| Ball | Description (Level 1 Stats) | Starting Ball for |
|---|---|---|
| Bleed | Inflicts 2 stacks of bleed. Bleeding enemies receive 1 damage per stack when hit by a ball (Max 8 stacks) | The Warrior |
| Brood Mother | Has a 25 percent chance of birthing a baby ball each time it hits an enemy. | The Cohabitants |
| Burn | Add 1 stack of burn on hit for 3 seconds (max 3 stacks). Burnt units are dealt 4-8 damage per stack per second. | The Itchy Finger |
| Cell | Splits in a clone on hit 2 times. | - |
| Charm | Each hit has a 4 percent chance of charming the enemy for 5 seconds. Charmed units walk up the board and attack enemies. | - |
| Dark | Deals 3.0x damage but destroys itself after hitting an enemy. Has a 3 second cooldown before it can be shot again. | The Shade |
| Earthquake | Deals 5-13 damage to nearby units in a 3x3 tile square. | - |
| Egg Sac | Explodes into 2-4 baby balls on hitting an enemy. Has a 3 second cooldown before it can be shot again. | The Flagellant |
| Freeze | Has a 4 percent chance to freeze enemies for 5.0 seconds. Frozen enemies receive 25 percent more damage. | The Repentant |
| Ghost | Passes through enemies. | The Empty Nester |
| Iron | Deals double damage but moves 40 percent slower. | The Shieldbearer, The Tactician |
| Laser (Horizontal) | Deals 9-18 damage to all enemies in the same row. | - |
| Laser (Vertical) | Deals 9-18 damage to all enemies in the same column. | The Cogitator |
| Light | Blinds enemies on hit for 3 seconds. Blinded units have a hard time detecting you and have a 50 percent chance of missing when they attack. | The Physicist |
| Lightning | Deals 1-20 damage to up to 3 nearby enemies. | The Juggler |
| Poison | Applies 1 stack of poison on hit (max 5 stacks). Poison lasts for 6 seconds and each stack deals 1-4 damage per second. | The Embedded |
| Vampire | Each hit has a 4.5 percent chance of healing 1 health. | The Spendthrift |
| Wind | Passes through enemies and slows them down by 30 percent for 5 seconds, but deals 25 percent less damage. | The Radical |
All Ball x Pit Evolution Balls

Once two balls are level three, they can be combined to create new evolution balls. Some evolution balls can be combined with others to create super powerful special evolution balls.
| Ball | Required Balls | Description (Level 1 Stats) |
|---|---|---|
| Assassin | Iron x Ghost or Iron x Wind |
Passes through the front of enemies, but not the back. Backstabs deal 30 percent bonus damage. |
| Berserk | Charm x Burn or Charm x Bleed |
- |
| Black Hole | Dark x Sun | Pulls enemies in and deals massive damage (3.5x) |
| Blizzard | Freeze x Lightning or Freeze x Wind |
Freezes all enemies within a 2 tile radius for 0.8 seconds, dealing 1-50 damage. |
| Bomb | Burn x Iron | Explodes when hitting an enemy, dealing 150-300 damage to nearby enemies. Has a 3-second cooldown before it can be shot again. |
| Flash | Light x Lightning | Damage all enemies on screen for 1-3 damage after hitting an enemy and blind them for 2 seconds. |
| Flicker | Light x Dark | Deals 1-7 damage to every enemy on screen every 1.4 seconds. |
| Freeze Ray | Freeze x Laser (Vertical) or Freeze x Laser (Horizontal) |
Emits a freeze ray when hitting an enemy, dealing 20-50 damage to all enemies in its path, with a 10 percent chance of freezing them for 10.0 seconds. |
| Frozen Flame | Freeze x Burn | Add 1 stack of frostburn on hit for 20 seconds (max 4 stacks). Frostburnt units are dealt 8-12 damage per stack per second and receive 25 percent more damage from other sources. |
| Glacier | Freeze x Earthquake | Releases glacial spikes over time that deal 15-30 damage to enemies that touch them and freeze them for 2.0 seconds. This ball and its glacial spikes also deal 6-12 damage to nearby units. |
| Hemorrhage | Bleed x Iron | Inflicts 3 stacks of bleed. When hitting an enemy with 12 stacks of bleed or more, consumes all stacks of bleed to deal 20 percent of their current health. |
| Holy Laser | Laser (Vertical) x Laser (Horizontal) | Deals 24-36 damage to all enemies in the same row and column. |
| Incubus | Charm x Dark | Each hit has a 4 percent chance of charming the enemy for 9 seconds. Charmed enemies curse nearby enemies. Cursed enemies are dealt 100-200 damage after being hit 5 times. |
| Inferno | Burn x Wind | Applies 1 stack of burn every second to all enemies within a 2 tile radius. Burn lasts for 6 seconds, dealing 3-7 damage per stack per second. |
| Laser Beam | Light x Laser (Vertical) or Light x Laser (Horizontal) |
Emit a laser beam on hit that deals 30-42 damage and blinds enemies for 8 seconds. |
| Leech | Brood Mother x Bleed | Attaches up to 1 leech onto enemies it hits, which adds 2 stacks of bleed per second (max 24 stacks). |
| Lightning Rod | Lightning x Iron | Plants a lightning rod into enemies it hits. These enemies are struck by lightning every 3.0 seconds, dealing 1-30 damage up to 8 nearby enemies. |
| Lovestruck | Charm x Light or Charm x Lightning |
Inflicts Lovestruck on hit enemies for 20 seconds. Lovestruck units have a 50 percent chance of healing you for 5 health when they attack. |
| Maggot | Cell x Brood Mother | Infest enemies on hit with maggots. When they die, they explode into 1-2 baby balls. |
| Magma | Burn x Earthquake | Emits lava blobs over time. Enemies who walk into lava blobs are dealt 15-30 damage and gain 1 stack of burn (max 3 stacks). Burn lasts for 3 seconds, dealing 3-8 damage per stack per second. This ball and its lava blobs also deal 6-12 damage to nearby units. |
| Mosquito King | Vampire x Brood Mother | Spawns a mosquito each time it hits an enemy. Mosquitoes attack a random enemy, dealing 80-120 damage each. If a mosquito kills an enemy, it steals 1 health. |
| Mosquito Swarm | Vampire x Egg Sac | Explodes into 3-6 mosquitoes. Mosquitoes attack random enemies, dealing 80-120 damage each. If a mosquito kills an enemy, it steals 1 health. |
| Noxious | Wind x Poison or Wind x Dark |
Passes through enemies and applies 3 stacks of poison to nearby enemies within a 2 tile radius. Poison lasts for 4 seconds and each stack deals 1-3 damage per second. |
| Nuclear Bomb | Bomb x Poison | - |
| Nosferatu | Vampire Lord x Mosquito King | - |
| Phantom | Dark x Ghost | Curse enemies on hit. Cursed enemies are dealt 100-200 damage after being hit 5 times. |
| Radiation Beam | Laser (Horizontal) x Poison or Laser (Horizontal) x Cell |
Emit a radiation beam on hit that deals 24-48 damage and applies 1 stack of radiation (max 5 stacks). Radiation lasts for 15 seconds and causes enemies to receive 10 percent more damage from all sources per stack. |
| Sacrifice | Bleed x Dark | Inflicts 4 stacks of bleed (max 15 stacks) and applies a curse to hit enemies. Cursed enemies are dealt 50-100 damage after being hit 5 times. |
| Sandstorm | Earthquake x Wind | Goes through enemies and is surrounded by a raging storm, dealing 10-20 damage per second and blinding nearby enemies for 3 seconds. |
| Satan | Incubus x Succubus | Ultimate dark evolution with extreme power |
| Shotgun | Egg Sac x Iron | Shoots 3-7 iron baby balls after hitting a wall. Iron baby balls move at 200 percent speed but are destroyed upon hitting anything. |
| Soul Sucker | Ghost x Vampire | Passes through enemies and saps them, with a 30 percent chance of stealing 1 health and reducing their attack damage by 20 percent. Lifesteal chance only applies once per enemy. |
| Spider Queen | Brood Mother x Egg Sac | Has a 25 percent chance of birthing an Egg Sac each time it hits an enemy. |
| Storm | Lightning x Wind | Emits lightning to strike nearby enemies every second, dealing 1-40 damage. |
| Succubus | Charm x Vampire | Each hit has a 4 percent chance of charming the enemy for 9 seconds. Heals 1 when hitting a charmed enemy. |
| Sun | Burn x Light | Blind all enemies in view and add 1 stack of burn every second (max 5 stacks). Burn lasts for 6 seconds and deals 6-12 damage per stack per second. |
| Swamp | Earthquake x Poison | Leave behind tar blobs over time. Enemies who walk into tar blobs are dealt 15-30 damage, are slowed by 50 percent for 7 seconds, and gain 1 stack of poison (max 8 stacks). Each stack of poison deals 1-3 damage per second. This ball and its tar blobs also deal 6-12 damage to nearby units. |
| Vampire Lord | Vampire x Bleed or Vampire x Dark |
Each hit inflicts 3 stacks of bleed. Heals 1 health and consumes all stacks when hitting an enemy with at least 10 stacks of bleed. |
| Virus | Poison x Ghost or Poison x Cell |
Applies 1 stack of disease to units it hits (max 8 stacks). Disease lasts for 6 seconds. Each stack of disease deals 3-6 damage per second, and diseased units have a 15 percent chance of passing a stack to undiseased nearby enemies each second. |
| Voluptuous Egg Sac | Cell x Egg Sac | Explodes into 2-3 egg sacs on hitting an enemy. Has a 3-second cooldown before it can be shot again. |
| Wraith | Freeze x Ghost | Freezes any enemy it passes through for 0.8 seconds. |
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