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Destructoid
Scott Duwe

All balls and evolutions in Ball x Pit

Do you have the balls required to enter the pit?

In Ball x Pit, the brick-breaking and ball-bouncing bonanza from Kenny Sun and Devolver Digital, it's all about using your balls to defeat enemies. But you can also combine your balls to create special ones to deal more damage to the field, and it's a blast.

Here's a list of all the balls you can find and combine in Ball x Pit, along with all of the characters that start with each different basic ball.

All Balls in Ball x Pit

BALL x PIT Ball upgrade screen
Screenshot by Destructoid

These are the basic Special Balls that can be found in the game by picking up gems and leveling up in each run of Ball x Pit, and some of them are starter items held by specific characters.

All Ball x Pit Special Balls

Ball Description (Level 1 Stats) Starting Ball for
Bleed Inflicts 2 stacks of bleed. Bleeding enemies receive 1 damage per stack when hit by a ball (Max 8 stacks) The Warrior
Brood Mother Has a 25 percent chance of birthing a baby ball each time it hits an enemy. The Cohabitants
Burn Add 1 stack of burn on hit for 3 seconds (max 3 stacks). Burnt units are dealt 4-8 damage per stack per second. The Itchy Finger
Cell Splits in a clone on hit 2 times. -
Charm Each hit has a 4 percent chance of charming the enemy for 5 seconds. Charmed units walk up the board and attack enemies. -
Dark Deals 3.0x damage but destroys itself after hitting an enemy. Has a 3 second cooldown before it can be shot again. The Shade
Earthquake Deals 5-13 damage to nearby units in a 3x3 tile square. -
Egg Sac Explodes into 2-4 baby balls on hitting an enemy. Has a 3 second cooldown before it can be shot again. The Flagellant
Freeze Has a 4 percent chance to freeze enemies for 5.0 seconds. Frozen enemies receive 25 percent more damage. The Repentant
Ghost Passes through enemies. The Empty Nester
Iron Deals double damage but moves 40 percent slower. The Shieldbearer, The Tactician
Laser (Horizontal) Deals 9-18 damage to all enemies in the same row. -
Laser (Vertical) Deals 9-18 damage to all enemies in the same column. The Cogitator
Light Blinds enemies on hit for 3 seconds. Blinded units have a hard time detecting you and have a 50 percent chance of missing when they attack. The Physicist
Lightning Deals 1-20 damage to up to 3 nearby enemies. The Juggler
Poison Applies 1 stack of poison on hit (max 5 stacks). Poison lasts for 6 seconds and each stack deals 1-4 damage per second. The Embedded
Vampire Each hit has a 4.5 percent chance of healing 1 health. The Spendthrift
Wind Passes through enemies and slows them down by 30 percent for 5 seconds, but deals 25 percent less damage. The Radical

All Ball x Pit Evolution Balls

BALL x PIT snake boss fight
Image via Devolver Digital

Once two balls are level three, they can be combined to create new evolution balls. Some evolution balls can be combined with others to create super powerful special evolution balls.

Ball Required Balls Description (Level 1 Stats)
Assassin Iron x Ghost
or
Iron x Wind
Passes through the front of enemies, but not the back. Backstabs deal 30 percent bonus damage.
Berserk Charm x Burn
or
Charm x Bleed
-
Black Hole Dark x Sun Pulls enemies in and deals massive damage (3.5x)
Blizzard Freeze x Lightning
or
Freeze x Wind
Freezes all enemies within a 2 tile radius for 0.8 seconds, dealing 1-50 damage.
Bomb Burn x Iron Explodes when hitting an enemy, dealing 150-300 damage to nearby enemies. Has a 3-second cooldown before it can be shot again.
Flash Light x Lightning Damage all enemies on screen for 1-3 damage after hitting an enemy and blind them for 2 seconds.
Flicker Light x Dark Deals 1-7 damage to every enemy on screen every 1.4 seconds.
Freeze Ray Freeze x Laser (Vertical)
or
Freeze x Laser (Horizontal)
Emits a freeze ray when hitting an enemy, dealing 20-50 damage to all enemies in its path, with a 10 percent chance of freezing them for 10.0 seconds.
Frozen Flame Freeze x Burn Add 1 stack of frostburn on hit for 20 seconds (max 4 stacks). Frostburnt units are dealt 8-12 damage per stack per second and receive 25 percent more damage from other sources.
Glacier Freeze x Earthquake Releases glacial spikes over time that deal 15-30 damage to enemies that touch them and freeze them for 2.0 seconds. This ball and its glacial spikes also deal 6-12 damage to nearby units.
Hemorrhage Bleed x Iron Inflicts 3 stacks of bleed. When hitting an enemy with 12 stacks of bleed or more, consumes all stacks of bleed to deal 20 percent of their current health.
Holy Laser Laser (Vertical) x Laser (Horizontal) Deals 24-36 damage to all enemies in the same row and column.
Incubus Charm x Dark Each hit has a 4 percent chance of charming the enemy for 9 seconds. Charmed enemies curse nearby enemies. Cursed enemies are dealt 100-200 damage after being hit 5 times.
Inferno Burn x Wind Applies 1 stack of burn every second to all enemies within a 2 tile radius. Burn lasts for 6 seconds, dealing 3-7 damage per stack per second.
Laser Beam Light x Laser (Vertical)
or
Light x Laser (Horizontal)
Emit a laser beam on hit that deals 30-42 damage and blinds enemies for 8 seconds.
Leech Brood Mother x Bleed Attaches up to 1 leech onto enemies it hits, which adds 2 stacks of bleed per second (max 24 stacks).
Lightning Rod Lightning x Iron Plants a lightning rod into enemies it hits. These enemies are struck by lightning every 3.0 seconds, dealing 1-30 damage up to 8 nearby enemies.
Lovestruck Charm x Light
or
Charm x Lightning
Inflicts Lovestruck on hit enemies for 20 seconds. Lovestruck units have a 50 percent chance of healing you for 5 health when they attack.
Maggot Cell x Brood Mother Infest enemies on hit with maggots. When they die, they explode into 1-2 baby balls.
Magma Burn x Earthquake Emits lava blobs over time. Enemies who walk into lava blobs are dealt 15-30 damage and gain 1 stack of burn (max 3 stacks). Burn lasts for 3 seconds, dealing 3-8 damage per stack per second. This ball and its lava blobs also deal 6-12 damage to nearby units.
Mosquito King Vampire x Brood Mother Spawns a mosquito each time it hits an enemy. Mosquitoes attack a random enemy, dealing 80-120 damage each. If a mosquito kills an enemy, it steals 1 health.
Mosquito Swarm Vampire x Egg Sac Explodes into 3-6 mosquitoes. Mosquitoes attack random enemies, dealing 80-120 damage each. If a mosquito kills an enemy, it steals 1 health.
Noxious Wind x Poison
or
Wind x Dark
Passes through enemies and applies 3 stacks of poison to nearby enemies within a 2 tile radius. Poison lasts for 4 seconds and each stack deals 1-3 damage per second.
Nuclear Bomb Bomb x Poison -
Nosferatu Vampire Lord x Mosquito King -
Phantom Dark x Ghost Curse enemies on hit. Cursed enemies are dealt 100-200 damage after being hit 5 times.
Radiation Beam Laser (Horizontal) x Poison
or
Laser (Horizontal) x Cell
Emit a radiation beam on hit that deals 24-48 damage and applies 1 stack of radiation (max 5 stacks). Radiation lasts for 15 seconds and causes enemies to receive 10 percent more damage from all sources per stack.
Sacrifice Bleed x Dark Inflicts 4 stacks of bleed (max 15 stacks) and applies a curse to hit enemies. Cursed enemies are dealt 50-100 damage after being hit 5 times.
Sandstorm Earthquake x Wind Goes through enemies and is surrounded by a raging storm, dealing 10-20 damage per second and blinding nearby enemies for 3 seconds.
Satan Incubus x Succubus Ultimate dark evolution with extreme power
Shotgun Egg Sac x Iron Shoots 3-7 iron baby balls after hitting a wall. Iron baby balls move at 200 percent speed but are destroyed upon hitting anything.
Soul Sucker Ghost x Vampire Passes through enemies and saps them, with a 30 percent chance of stealing 1 health and reducing their attack damage by 20 percent. Lifesteal chance only applies once per enemy.
Spider Queen Brood Mother x Egg Sac Has a 25 percent chance of birthing an Egg Sac each time it hits an enemy.
Storm Lightning x Wind Emits lightning to strike nearby enemies every second, dealing 1-40 damage.
Succubus Charm x Vampire Each hit has a 4 percent chance of charming the enemy for 9 seconds. Heals 1 when hitting a charmed enemy.
Sun Burn x Light Blind all enemies in view and add 1 stack of burn every second (max 5 stacks). Burn lasts for 6 seconds and deals 6-12 damage per stack per second.
Swamp Earthquake x Poison Leave behind tar blobs over time. Enemies who walk into tar blobs are dealt 15-30 damage, are slowed by 50 percent for 7 seconds, and gain 1 stack of poison (max 8 stacks). Each stack of poison deals 1-3 damage per second. This ball and its tar blobs also deal 6-12 damage to nearby units.
Vampire Lord Vampire x Bleed
or
Vampire x Dark
Each hit inflicts 3 stacks of bleed. Heals 1 health and consumes all stacks when hitting an enemy with at least 10 stacks of bleed.
Virus Poison x Ghost
or
Poison x Cell
Applies 1 stack of disease to units it hits (max 8 stacks). Disease lasts for 6 seconds. Each stack of disease deals 3-6 damage per second, and diseased units have a 15 percent chance of passing a stack to undiseased nearby enemies each second.
Voluptuous Egg Sac Cell x Egg Sac Explodes into 2-3 egg sacs on hitting an enemy. Has a 3-second cooldown before it can be shot again.
Wraith Freeze x Ghost Freezes any enemy it passes through for 0.8 seconds.

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The post All balls and evolutions in Ball x Pit appeared first on Destructoid.

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