
Getting out of Discussion Over Dinner alive is a difficult task when there’s a seemingly never-ending conversation, rat ambushes, and screams from the basement to juggle, all while appearing like a “normal” person to satisfy your new neighbor, Theo. Ending Discussion Over Dinner is a nightmare in itself, but here’s hoping we can get out of this one alive, together.
If you lack the quick reflexes needed to survive your encounter with the elusive and utterly terrifying Theo (who I’m sure isn’t your real neighbor at this point), then here is everything you need to know about Discussion Over Dinner endings and how to get the best outcome in this anxiety simulator.
How to unlock all Discussion Over Dinner endings

Discussion Over Dinner has six endings, three of which are variations of a large, umbrella ending, with unique cutscenes separating them into smaller, more game-over-style conclusions. There are set ways to get each, but the steps are muddled and can give you a different outcome depending on the order you get them in. There are, however, three clear-cut endings, and these are:
- Good ending: You survive your encounter with Theo, escaping the dinner alive as his wristwatch alarm rings, signalling the end.
- Bad ending: You eat Theo’s pie and choke/bleed to death on razor blades hidden inside it.
- Worst ending: You’re attacked and captured by Theo, and thrown into his basement. This has three variations.
Good ending

The only good ending in Discussion Over Dinner is achieved by surviving until Theo’s watch beeps. Keep in mind it’s literally impossible for Theo to run out of conversations. The only way to secure this win is to do three things simultaneously:
- Swat away the rats by clicking on them.
- Eat the food.
- Correctly click on the letters corresponding to the right words to form coherent sentences.
You need to juggle these mechanics to keep Theo satisfied, ignoring other distractions like the banging, dialogue from the basement door, or music cutting out. Focus purely on what Theo’s saying, looking specifically for when a question is coming up, and listen out for the rat squeaking noises or shuffling paw audio cues. Keep moving your cursor like you’re playing FNAF, ensuring you are on the lookout for any rats. They can appear in four positions: On either side of you, on the far left of the table (where you first spot a rat and Theo tells you to swat it away), and finally, next to Theo’s right arm or his plate on the table.
You can survive two bites of your “steak” eaten by rats. But you must make sure you are eating it. Not too much or too little either, it’s difficult to work out the right balance. We’ve found that eating after a topic ends (specifically when Theo isn’t talking) is best. Finally, try not to mess up on any replies to Theo’s questions. Too many fumbles will get you killed. You want to agree with his opinions, compliment him when available, and string coherent sentences together to please him.
Bad ending

You can get the bad ending at the start of Discussion Over Dinner. All you have to do is decline Theo’s offer to come round for dinner. He’ll give you a pie that your character will eat when Theo leaves, killing you immediately.
Worst ending




It’s strange to call this worse than choking on razor blades, but there are multiple ways to get these bad endings. Whatever order you choose to do them in is up to you, and this will likely give you the same order of game overs. There are four ways to get one of these ending variations. These are:
- Purposely don’t respond to any of Theo’s questions.
- Keep eating: Theo will likely attack you following the eleventh bite.
- Fail to swat away the rats: Let the food on your plate get eaten.
- Repeatedly fumble your words: Jumble the order of words to string incoherent sentences together.




The variations are as follows:
- You’re thrown down into the basement: Often the first dinner guest and the protagonist you play as inside your new home.
- You’re a prisoner watching a new victim be thrown into the basement: Likely through the eyes of the first protagonist you played as.
- Theo’s face is the last thing you see: You’re not thrown in the basement, but instead see a blurred image of Theo’s face as you’re knocked unconscious.
The game over screens will read these three different messages, but aren’t tied to a specific cutscene: “You were a loathsome dinner guest,” “you’ve proven a waste of time,” and “there was nothing left to say.”
Interestingly, getting three bad endings following the scripted end, where you learn about eating the dinner, will give you a different intro. Loading back into the chair following the game over screen will give you a never-ending black screen or crash the game. Upon launching it again, you’re immediately taken to 111, skipping Theo knocking at your door to invite you over. Theo tells you off for keeping him waiting, and then the game resumes like normal.