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Destructoid
Arka Sarkar

All ARCs in ARC Raiders and how to beat them

ARC Raiders might pit players against one another in the dilapidated, scorched lands, but everyone has a common enemy: the ARCs.

These are the AI-controlled enemies that roam the different spots of the map. While human enemies can choose when and whom to engage, there's no such privilege with the bots. Their entire mission appears to revolve around hunting you down with precision.

How to defeat all ARC enemies in ARC Raiders

Every ARC has certain weak points that you will want to target. Some ARC enemies are easier to take down, while others are far more ruthless.

A fireball in Arc raiders circling a room with a player inside it.
Screenshot by Destructoid
ARC Weaknesses/Weak points Strategy Weapon Recommendations
Wasp Thrusters Wasps move fast in the air, but they're easy to take down. Target the thrusters to disable their flight. They can flank you, so your aim should be to stay in cover.
Energy Weapons
Precision Weapons
Hornet Rear Thrusters Hornets are drone enemies that move fast, and they also attack you with rapid-firing projectiles and stunners. While they don't do much lethal damage, they can disable you and make you an easy target for other ARCs. Thankfully, you can swiftly target the thrusters on its back to bring it down for good. Heavy Rifles
Machine Guns
Snitch N/A The Snitch is really easy to take down, and a few shots are usually enough. Their primary objective is to alert other ARCs about your presence and give out your location. They don't have a specific weak spot due to the lack of armor, but the smaller hitbox sometimes makes things difficult. Medium Rifles
SMGs
Heavy Rifles
Pop N/A Pops are similar to Fireballs, and they try to self-destruct near you. Their health is really low, but you'll need to stop them before they can reach you. Heavy Rifles
Shotguns
Tick N/A Fast enemies that try to jump and latch onto you. They will do continuous damage unless you remove them. They're really easy to kill, but they always appear in swarms. It's best not to waste your bullets on these machines. Melee weapons
Any weapon works because they're so weak
Rollbot Exposed core when transmitting The Rollbot or the Surveyors scan your location and inform other ARCs. While they're not dangerous on their own, you should destroy them unless you want attention on yourself. Target its core as it tries to transmit the information to its fellow ARC. Explosives
Heavy Rifles
Fireball Exposed core when firing Fireballs are smaller ARCs that try to burn you with fire after getting close. Thankfully, they don't have much health, and the core is exposed when it's attacking. Heavy Rounds
Turret Power Cores Turrets are static, and they are found in ARC zones. While they might not move, they will shoot on sight. By shoot, I mean machine guns with near infinite range. Your aim should be to sneak past it and avoid its line of fire. If that's not possible, try taking down their power cores. Energy Weapons
Explosives
Sentinel Shield Generators They're stationary enemies like Turrets, and guard vital locations for the enemy. Unlike Turrets, they have a longer range and also deploy shields. To take them down, target the shield generators. Their exoskeleton is pretty weak without the shields. The generators are on top of the gun. Heavy Rifles
Energy Rifles
Bombardier Upper Chassis, Core The Bombardier's attacks have a long range, so try to keep your distance. You'll want to make it fire first, because it will be vulnerable while trying to reload. They're also pretty slow, and their weak spots are on the upper body. You can also try attacking the core, but make sure not to huddle together in front it. Heavy Rifles
Rocket Launchers
Bastion Knees, Rear The Bastion is one of the most dangerous enemies you can come across. It has a lot of armor, and its machine gun can shred you to pieces. The first aim is to get into cover because you don't want to get caught in the open. Its major weak spots are the knees and the cylinder on its back. While moving in front of a Bastion is hard, it's really slow. Hitting it from the rear is going to make your life easier. Explosives
Grenade Launchers
Heavy Machine Guns
Rocketeer Core under the Thrusters Rocketeers are the most dangerous form of drone ARCs you can come across. They will target you with guided missiles that do plenty of damage. The first task is never to get caught in the open. Target the glowing core right under the thrusters, which will slow it down. You can also use EMP blasts to disable it temporarily. Ultimately, you'll have to target the thrusters to bring them down, but pay attention to the lock-on sound cues to dodge the missiles. Rocket Launchers
Heavy Machine Guns
Energy Weapons
Leaper Legs The Leaper is similar to the Tick, but does a lot more damage. It moves extremely fast and deals in melee damage. You'll want to keep your distance and target its limbs to slow it down. EMP blasts will also disable it temporarily, making it easier for you to target. Energy Weapons
Heavy Rigles
The Queen Core The Queen is the endgame boss to take down, and she protects her Harvester. While she's easy to hit, you'll have to avoid her attacks at all costs. Wait for her to perform her attacks, and then shoot at the exposed core. She also summons ARCs that you should always take down first. Heavy Launchers
EMP Grenades
Energy Weapons

The post All ARCs in ARC Raiders and how to beat them appeared first on Destructoid.

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