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TechRadar
Mike Moore

Your Microsoft Teams calls should actually sound quite good soon

Microsoft Teams

Taking part in a Microsoft Teams meeting call could soon sound much better to the ears thanks to a major audio update.

The video conferencing service is rolling out an upgrade that brings spatial audio to Microsoft Teams, giving a huge boost to the platform's sound capabilities.

The change should bringer richer and more intuitive audio to your calls, hopefully making meetings less sterile and more interactive.

Sound on

Spatial audio has become a catch-all phrase for the more immersive sound formats (such as Dolby Atmos) that are quickly being embraced by many consumers across the world for their increased quality and detail, taking the audio experience into new dimensions and making you feel like you're in the heart of the action. 

Quite how much home cinema and audio technology will transfer to a more enterprise setting remains to be seen, but Microsoft says that the update will bring "next-generation spatialized audio" to Teams, giving the impression that users, "can meet like you're there together". 

There's little detail regarding the exact specifications or even approaches Microsoft Teams will be taking with spatial audio, with the entry on the Microsoft 365 roadmap very light on specific details.

"This intelligent audio technology makes the meeting experience more natural, inclusive and focused for everyone," is all that's mentioned for now - however Microsoft has been hard at work recently aiming to improve the general audio quality for Teams users everywhere.

In June 2022, the company revealed the launch of a Microsoft AI and machine learning model aimed at improving the audio quality on video calls. Trained on 30,000 hours of speech samples, the model's improvements include echo cancellation, better adjusting audio in poor acoustic environments, and allowing users to speak and hear at the same time without interruptions.

Microsoft says that its AI can now detect the difference between sound from a speaker and the user’s voice, fixing a common issue when a microphone is too close to a speaker and causes a feedback loop which manifests as an echo.

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