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Operation Sports
Operation Sports
Steve Noah

Wreckfest 2 Content Update #2 Arrives with More Improvements and Features

Bugbear and THQ Nordic have released the second major content update for Wreckfest 2, bringing new vehicles, tracks, features and a host of gameplay improvements.

The update introduces two new rides: the Cardinal, a classic full-size American bruiser and the return of the fan-favorite Motorhome, perfect for those who enjoy a bit of mayhem on the track. Players will also find more places to wreck, including a gritty Banger Racing dirt track with both Oval and Figure 8 layouts and a scrapyard-themed demolition arena built for maximum destruction.

A new Last Man Standing mode adds another layer of intensity, while gameplay sees a boost with improved handling, more realistic damage and tighter collision responses. Visual and technical upgrades continue with VRAM optimization, more stable input and smoother online play. The HUD now features clearer indicators, including a tachometer redline and start lights.

Online racing gets a lift as well, with new tools for custom event rotation, better server info, support for favorites and more accurate damage syncing during multiplayer matches. Check out the full patch notes below.

CARS

  • American special vehicle: Motorhome.
  • American large sedan: Cardinal.

TRACKS

  • New Banger Racing dirt track with Oval and Figure 8 layouts.
  • New Scrapyard demolition derby arena.
  • Tree collisions now work as intended.
  • Improved Sandpit track surface.

SYSTEM

  • Improved game stability.
  • Improved input system robustness.
  • Optimized VRAM (video memory) usage.
  • A warning is now displayed when launching the game and there could be low amount of VRAM available.

ONLINE

  • Added configurable event rotation.
  • Improved client prediction precision and reliability for smoother gameplay.
  • Selecting a server in the Server Browser now brings up Server Info with additional information.
  • Server can be favorited/unfavorited in the Server Info screen.
  • Lap times now match between multiplayer and single player.
  • Gameplay damage now better matches visual damage in multiplayer.
  • Fixed a bug which caused the health bar to erroneously appear full or empty.

GAMEPLAY

  • Improved car handling.
  • Improved collision physics.
  • Physics surfaces now work as intended.
  • It’s now easier for cars to lose panels.
  • Cars now last longer in the normal damage mode.
  • Realistic damage mode is now more realistic.
  • Wrecking machines now cause appropritate health damage.
  • Added Last Man Standing demolition derby game mode.
  • Fixed an issue which caused contact effects (both visual and audio) to vanish after a while.
  • Car engine may now stall in a heavy collision especially when it’s damaged (can be restarted by just holding throttle).
  • It’s now possible to get a faster launch at the event start by holding revs at the optimal range, visualized in the tacho.
  • When using automatic clutch, it’s now possible to speed through gears even when a shift is already in progress.
  • Reset can be now triggered with a push of a button instead of needing to hold it down when reset delay is used.

HUD

  • Start lights are now displayed at the event start.
  • Redline is now visualized in the tachometer.
  • A wrong way notification is now displayed in the HUD.
  • Bogus damage notifications are now longer displayed in the HUD after a respawn.
  • What is shown in the damage HUD now better matches the visual car damage.
  • Car tags are now shown from further away.
  • Improved HUD element placements and resolution.

AI

  • Improved turning in racing mode.
  • Smarter racing lines with more realistic apexes.
  • Better pathfinding in derby arenas.
  • Reduced car getting stuck in derby mode.

AUDIO

  • Added rev limiter effect.
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