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The Guardian - UK
The Guardian - UK
Technology
Aleks Krotoski

Wikigame: Week 9

Things are moving forward in the Wikigame and development regulars DennisChow and MichaelBruntonSpall have inspired the process towards something very exciting. By all accounts, we should have a finalised Chapter 1 of the text adventure in the next four weeks. Almost all of the locations have been written, but there are a few places which still need some input. Check the Chapter 1 Working Design page for a list of rooms and add your two penneth to the design. I just had a go at the Church Graveyard and discovered that the process is surprisingly easy to get into thanks to the template laid out by our active contributors. With a smattering of Disney's Haunted Mansion-style inspiration, I've managed to give thanks to the folks who've already given their time and (perhaps by proxy) their energies. If I've forgotten you or you'd like to suggest some more headstones, add 'em there or below.

We currently need descriptions for the following rooms:

Train Station (the location which represents your only hope in getting away from this madness) Train Station Ticket Office (it stands in the way between you and freedom)

Descriptions include a few sentences about what the place looks like, what the objects are in the location (and what you can do with them), any actions that you can do in the place (e.g., pick up Sisters of Mercy cassette tape) and any visible or invisible exits from the location to another.

A bit more description work needs done on the Pub (a crucial location in the development of the plot in this chapter) and the Pub Cellar (hidden secrets lie beneath the floorboards...) before the coders can do their things. Take a look at the Puzzles to see what's to go on in these locations and add your suggestions.

Further, for those as lost as I was in my previous forays into the mysterious village, a basic Hints system has been implemented in the playable demo which offers some vague suggestions for advance through the game. If you'd like a sneak peek at what's to come when the coders have the chance to build the designers' dreams, the Chapter 1 Working Design has all the details.

And the wiki's been re-organised too, to make it much easier to dive in and get to grips with what's going on. Wander over and have a go. We march irrevocably on.

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