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The Guardian - UK
The Guardian - UK
Technology
Aleks Krotoski

Wikigame description drive: the Janitor's Cupboard and the Crew's Quarters

Today's Wikigame design crunch post is brought to you by the Crew's Quarters and the Janitor's Cupboard.

Yes, it's the end of the day (perhaps the beginning for some readers) and it's time to wind down with a bit of creative doodling. Where better than on the gamesblog's wikigame design page, where fearless bloggers are working tooth and nail to get the location descriptions done before the programmers get their dirty mitts on the content. Yesterday, we were looking for help with two of the most important rooms on the ship: the Rec Room and the Escape Pod. And you know, we got it. Many thanks!

Now, we need help with two more. And they're profoundly important this time - essential in the slate of hilarious secondary puzzles gamesblogger and puzzle design competition winner cavalcade devised for your playing pleasure. If these don't get described, our cav's puzzles won't make the cut. On your heads be it.

All you need to do to contribute is to go to one (or both) of the links below and add your wordy description of what the player can find upon entering the locations in question. Here's a great example from the Infirmary:



The ship's Infirmary, usually home to Medical Officer Reynolds. The room itself is illuminated by independently powered emergency lighting, in order to ensure medical treatment is available even in emergencies. Of course, medical "treatment" is a slight exaggeration as, since the introduction of Biotec TM's bio-robotic synthetic organs, most medical therapies these days consist of swapping the faulty organ for a "spare". Such spares would appear to be kept in the locker immediately in front of you.

There is a small table to the right which has an auroscope and stethoscope lying on top of it. There's also a slightly tatty looking examination couch. To the left is the drugs safe.



If you think you're up for the task, here are the two rooms we need location descriptions for today:

The Crew's Quarters This is where folks hang out when they're not doing ship-like things. But importantly, it's also the location of a few of the more amusing secondary puzzles we'd like to include: A Juvenile Password (wherein our hapless hero must cope with the arrested development of his absent crew member to get into his locker), The Distress Signal and the Idiot (wherein our hapless hero must answer sci fi popular culture quiz questions to get a (modified) distress signal out of another crew member's locked locker) and Love Me, Love My Fungus (wherein our spore-obsessed hero must drink a can of psychadelic pop to open the locker of a girl he loved and lost).

Access the Crew's Quarters here. Or, if you'd like to contribute to the ever-growing list of obscure sci fi pop culture questions, please do so here.

The Janitor's Cupboard It may not seem a sexy location - or perhaps it does? - but the Janitor's closet offers a Very Important Clue for a later puzzle - Saving Janitor Bot Bryan. Dear Bryan, our game's answer to Marvin the Martian, is notably absent from the cupboard. Why? Because he's stuck in the generator, of course. Thank DennisChow for that one.

Contribute your location ideas to the Janitor's Cupboard here.

And that's it for today! Keep your eyeballs peeled for another two locations. By gum, we'll get this done.

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