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Destructoid
Hadley Vincent

What to do with the FEMA Notice in No, I’m not a Human

Unlike most No, I'm not a Human items that are available for a fee through the ForRest mobile service, the FEMA Notice is a free and rare item you shouldn't ignore. Strategic thinking is needed for the times when a FEMA Notice ends up in your hands. Similar to the mystical cat, the FEMA Notice can help you in more ways than one, but what exactly are its uses?

Here's everything you need to know about the FEMA Notice in No, I'm not a Human.

What is a FEMA Notice in No, I'm not a Human?

FEMA Officer taking Cat Lady and Twin, telling us "we'll handle the Visitors."
Screenshot by Destructoid

The FEMA Notice appears twice in a single No, I'm not a Human playthrough. First delivered by a FEMA Officer after taking a tenant off your hands, its instructions aren't particularly clear if you're not paying close attention to the Officer's words. While you can't inspect the Notice, its usage becomes apparent when you interact with your tenants.

The purpose of the Notice is to show FEMA who should be taken to quarantine next. It's not an item you have to use, but it's particularly helpful when you're after the more complicated endings.

How to use the FEMA Notice

Handing the Cat lady a FEMA Notice
Screenshot by Destructoid

You'll get the FEMA Notice in your second encounter with a FEMA Officer. The only other way to get one is by letting the burnt fireman in. This tenant almost always appears towards the middle-to-end portion of the game (day six onwards). You shouldn't haphazardly use the Notice unless you're certain who you're sending away is a Visitor; this way, you're a step closer to having only humans in the house by the 14th day. An easy target to use the Notice on is the Cat Lady, who must be let in on the fourth day if you want to unlock the basement and get the cat's help to ensure your tenants' survival each night.

The most important use for the FEMA Notice is when you need particular tenants not to be taken by FEMA (as Officers visit often). The cultists will drop by on the eighth day, where you're forced to babysit them. FEMA will demand two tenants leave with them on the 10th and 11th nights, making it difficult to keep the cultists around without being taken.

Three cultists on the sofa with a murdered Visitor on the floor in front of them
Screenshot by Destructoid

You then need a different Visitor in the house on both nights so that you can hand them a Notice (in the morning prior to FEMA's visit). It's risky to send away two Visitors in one go, as losing too many tenants to death or FEMA means the Super Imposter kills you if you're alone by the time he knocks. Therefore, two tenants who are always human should complete the Visitor-Human pair. The best picks for these are the thin man, burnt fireman, little girl, or sewn mouth (if they weren't previously taken by FEMA). Successfully protecting the cultists opens one of the 10 endings, making the FEMA Notice one of the most useful items in No, I'm not a Human.


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The post What to do with the FEMA Notice in No, I’m not a Human appeared first on Destructoid.

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