Just re-read the BBC's report that virtual gaming worlds now have a higher GDP than Namibia. Two things struck me. Firstly, I thought the economies of games such as Everquest and Star Wars Galaxies were worth MORE than that. Secondly - how can developers get these games to appeal to a wider base of players? More emphasis on trade and item creation, rather than combat, would be a start...
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Virtual Insanity?
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