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Dot Esports
Dot Esports
Edward Strazd

VALORANT Patch 12.01 notes: Esports Hub 2026, mandatory MFA, and bug fixes

2026 started off strong for VALORANT, with the Breeze rework and a new addition to the arsenal, Bandit. The next patch is lighter, as you might expect, with several bug fixes and the return of the Esports Hub for the 2026 season.

Here’s everything included in VALORANT Patch 12.01.

Table of contents

All changes included in VALORANT Patch 12.01

The Esports Hub is back for 2026

VCT 2026 Masters and Champions locations
2026 is a big year for VCT. Images via Riot Games and remixed by Dot Esports

The VALORANT Esports Hub is back for the VCT 2026 season, right in time for Kickoff. You can keep an eye on the events, teams, and standings right from the game. This year, the Esports Hub allows you to meet the teams on the Path to Champions, and follow their journey through the International League Kickoffs.

Mandatory MFA in EU

As previously announced in Patch 12.00, accounts detected for sharing and all Ascendant+ players in the EU must enable Riot Mobile multi-factor authentication (MFA) to access Competitive. For APAC, this change will be implemented in Patch 12.03.

This is a part of Riot Games’ ongoing effort to reduce smurfing. By decreasing the number of shared accounts (sharing accounts is already against ToS), Riot expects smurfing to decrease, too.

Bug fixes

The remaining changes in the patch are bug fixes for Agents and the new limited-time mode, All Random One Site. This includes a fix to an issue where Agents with continuous Ultimates drop an Ultimate Orb on death in All Random One Site.

Agents

  • General
    • Fixed a bug where ability icons would not update if a player was debuffed repeatedly with the same type of debuff by the same agent.
  • Harbor
    • Fixed a bug where Harbor’s Reckoning overworld range indicator was not lining up with the actual ability.
    • Fixed a bug where Harbor’s Cove was missing an ability icon when viewing it on the placement minimap.
  • Fade
    • Fixed a bug where Fade’s Prowler was missing a VFX asset when viewed in Left Handed Mode.
  • Gekko
    • Fixed a rare bug where Gekko’s Dizzy would sometimes aim at detected players incorrectly (and miss).
    • Fixed a bug where Gekko’s globules were sometimes visible on the enemy minimap even when out of sight.
  • Viper
    • Fixed a bug where Viper’s Viper’s Pit was only showing inconsistent VFX when an observer was on freecam within it.
  • Chamber / Veto
    • Fixed a bug where Chamber’s Rendezvous and Veto’s Crosscut indicators would overlap on agents and make them difficult to see.
  • Killjoy
    • Fixed a bug where Killjoy’s neck and hair clip would shift inconsistently while moving with an Odin equipped.
  • Sage
    • Fixed a bug where Sage’s Healing Orb targeting UI was still visible on allies who broke Sage’s line of sight.
  • Phoenix
    • Fixed a bug where Phoenix would remain nearsighted from certain abilities after respawning from Run It Back.
    • Fixed a bug where Phoenix’s Hot Hands VFX trail would sometimes emerge from an inaccurate location when thrown from B Window on Bind.
  • Yoru
    • Fixed a rare bug where Yoru could use and instantly cancel Dimensional
    • Drift by casting Gatecrash right as the buy phase barrier dropped.
    • Fixed a bug where Yoru’s Fakeout clone could be pushed away by Veto’s
    • Chokehold if Chokehold was on an elevated surface.

Modes

  • All Random One Site
    • Fixed an issue where Agents with continuous Ultimates (e.g. Reyna) drop an Ultimate Orb on death.
    • Fixed a text overrun that could occur in certain localizations on console within the Next Random Agent widget.
    • Fixed a glass breaking audio event on Ascent when A site is out of bounds.
    • Fixed an issue where Loadouts would occasionally reset to default selections.

Gameplay systems

  • Fixed an issue where bullet tracers sometimes wouldn’t appear after shooting through a wall.

Premier (PC only)

  • Fixed an issue where Premier team tags were sometimes not displayed in the custom game lobby and other social modals.
  • Fixed an issue where long Premier team names and tags were sometimes overlapping.

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