Gamasutra.com has a superb article on the prospect of game industry unions, comparing the interactive entertainment world with the Hollywood world.
From Hal Barwood's contribution to the article:
"Most of the violence in our business takes place in our imaginations, but overturning the current work practices of studios and publishers will jolt us all, so get ready for reality - struggle and strife. In my conversations, I hear developers yearning for three things:
strict limits on time worked pay for time worked production organized well enough to eliminate "crunch time." "
Will all this talk turn into walk or are developers barking up the wrong tree?