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Destructoid
Destructoid
Gordan Perisic

Type Soul Schrift and Voltstanding Tier List (August 2025)

Updated on August 14, 2025: Added a full tier list for Voltstanding/Vollstandig and Sklaverei.

There's been a lot of powercreep in the Type Soul re-release with the Nimble and Overkill Schrifts being really strong. Commons and Rares seem to be outperforming base Legendaries and Mythics which is common for Shikai and Partial Res as well. But some Legendaries and Mythics remain OP in Vollstandig/Sklaverei. With all of this in mind let's talk about all Quincy Schrifts and find the best one in my Type Soul Schrift and Voltstanding tier list and guide.

Type Soul Quincy Schrift Tier List

type soul schrift tier list and guide
Image by Destructoid

This Type Soul Schrift tier list covers all Quincy Schrift options from best to worst except for Almighty. I don't know how to get that one yet so I haven't tested it. Other than that we seem to be getting a lot of powercreep from new Schrifts with Nimble and Overkill being OP right now for high-rank leaderboards. But there's still some awesome Schrift options from the old era that are doing good today so let's take a look. Below you'll find a detailed breakdown of all Type Soul Schrifts from best to worst.

Related: If you also play Soul Reaper/Shinigami check out our Shikai and Bankai tier list and for Arrancar/Hollow we have a Resurrection/Segunda Etapa tier list.

S-Tier Schrift

S-Tier Schrift Notes

Nimble
• The new Schrift Nimble is quite OP due to its mobility and defensive potential
• The T move puts you in a stance where you get three free auto dodges which is power creep in my opinion especially coming from a Rare
• The G is also a good damage multi-hit dash forward that's difficult to parry because of the multi-hit and it also staggers on hit making it a good combo extender
• What's worse, for every single dodge you do you gain more speed so this either needs to get nerfed or some other options need to get hella buffed
• Combine with Hakuda or Speed for a lot of damage and mobility

Overkill
• Similar to Nimble where it's a new Schrift but incredibly powerful dueling option despite it drawbacks
• Basically it replaces all your active moves with a powerful passive that boosts your stats slightly on grips/kills little by little, up to a maximum cap
• The cap is +40% Posture, +40% Rei, +30% Speed, +50% Damage and +20% Defense
• This is an incredibly powerful passive that will have you dealing tons of damage and tanking a lot too
• I highly recommend you just go to a low level area like Fullbringer world and you can even stack it on the NPC kills, not just players (You need ~200 grips/kills to max it out)
• Combine with pretty much anything like Kendo or Speed for a leaderboard worthy build

Heat
• Overall Heat deals a lot of damage with the moves and the burn effect so it's a really competitive base Schrift
• The T also stuns for a long time if you land it at max range so you can true combo off of it if you can close the distance fast with mobility moves or combo into Kido
• G is a really great high-damage multi-hit guardbreak move that's amazing on Speed and Kendo
• You can't go wrong with Heat if you constantly land T at max range and can close the distance for a true combo

Wind
• Wind is a Common Schrift but an S-Tier true combo master because the T move stuns and guardbreaks allowing for a true combo into G or Rising Swallow or Floating Strikes, etc. (True combo into fast moves)
• G also stuns and comboes well into many moves including G and then you can keep it going with fast attacks

Superstar
• The T got a speed buff and you can pull off great combos with it using feints into a critical or something similar
• The G move guardbreaks and is incredibly good with Air Hakuda since you can do it midair to keep them in the air and combo extend
• The new "OKAY, JAMES!" passive from the re-release further buffs this Schrift's damage, defense and even heals you on landing moves
• Somewhere between A and S due to the James heal and combo potential

A-Tier Schrift

A-Tier Schrift Notes

Butterfly
• They nerfed Butterfly G's cooldown and also made it so you can't movestack anymore back in September 2024
• That said G is still a really fast move that can combo into other attacks really well
• T is also pretty good since it's an AOE mini-stun that serves as a great combo extender
• Overall Butterfly has some great combo potential and is a viable pick in any rank

Explode
• The T has guard break and ragdolls and is great for allowing you to extend into other moves like Fast Bang, Flash Cut, Black Claw, Earth Shatter, etc. (Great with Speed and Hakuda)
• The G is really good for maintaining a combo since it extends the air time on your opponent
• Overall I think it's very similar to Butterfly for comboing so I value them the same

Zombie
• I mostly like Zombie for the G counter since it true combos into a lot of other Speed-Kendo-Kido moves
• Otherwise, the Zombie passive is really niche and virtually useless in high rank 1v1s though it is good in open world noob-stomping and team fights since it works like a Kyoka clone
• T doesn't have much synergy with other moves but is a pretty decent AOE cone damage in front of you

Balance
• Balance has received numerous nerfs over the past months with the removal of hyperarmor, lessening the stun effect, etc.
• That said Balance is still pretty good since T still guardbreaks and gives you Order to heal with your passive
• G is the main heal that sustains you and buffs your team or deals damage if you hold but I wouldn't hold it since the heal is better
• Overall while it's not as good as it used to be it still offers excellent sustain in high rank PVP

Deathdealing
• Deathdealing is such an awesome Schrift because it's so flexible and works on any build like Kido/Flash/Kenpo and even Ground Hakuda due to the G flashstep disable
• Your passive Lethal Dosage will ramp up a huge damage burst with your moves that explodes and ragdolls enemies when they reach 100 (Executes on low HP)
• T is an uncounterable move with high posture damage that just ramps up Lethal Dosage passive
• G is a great area control spell (both defensively in ganks or offensively for chasedown) since it disables flashsteps and also ramps up Lethal Dosage
• Just note that good players will always try to get out of G with stuff like Dropping Fang, Time Cut, Eviscerate, etc.

B-Tier Schrift

B-Tier Schrift Notes

Miracle
• The T here is really fun to use even though it's easy to parry frontally since you can aim it behind the enemy block to bypass it
• If you land a T it blinds them so go for a combo fast, works great with a mobility move to close the distance if you're further away
• The G is good damage and massive ragdoll that comes from the left (their right) so it can be awkward to block
• Overall this is a balanced moveset that's not amazing but not bad so perfect for B-Tier

Glutton
• You have a special grip here that restores meters which is good for team fights
• The T move is good for DOT damage and sustain if you can land it since it's a projectile but it's fast so it's not unreliable
• G is a great guardbreak lifesteal/mobility move that combos well into T since if you hit it immediately after T it procs all DOT damage right away and heals you more
• Really good for Kendo and Hakuda (G in air to extend comboes) but overall moves can be parried so B-Tier fits

Thunderbolt
• Thunderbolt is all about landing T to link and then doing G to ragdoll players which sets them up for a true combo into any pretty much any move
• The problem is that T is really hard to land on experienced players unless you're using feints, other moves and free aim to land an unpredictable T
• Overall when it works it's a free true combo but it's hard to land T which is why it's B-Tier

Power
• Power is overall good for combo extension since the moves here ragdoll enemies
• G is the powerhouse since it has hyperarmor, guardbreaks and has long range to ragdoll enemies
• You can combine it with Kendo, Speed and Hakuda but it's nothing broken so you'll have to practice combos to make it worthwhile

Iron
• Iron is pretty decent overall since T cannot be canceled and it deals a lot of posture damage
• G is hard to land but if you do land it it's a true combo into Floating Strikes or Rising Swallow or any fast melee move
• The only reason Iron isn't A-Tier is because there's a lot of end lag on the moves meaning you can get punished easily

C-Tier Schrift

C-Tier Schrift Notes

Visionary
• Visionary got massive nerfs in terms of not being able to movestack anymore so it kind of falls of heavily
• T no longer movestacks into other moves and is easy to parry
• G is pretty okay with the knockback but much slower and more easily punished since you can't hit enemies in front of you who get close and put pressure as it misses them
• The passives with the T damage reduction and ultra parry with G when on full Imagination is okay but not enough to place this higher than C-Tier for me personally

Fear
• The main problem I have with Fear is that it's predictable since you can see the T move coming a mile away you can just block it or counter it
• That said if you can pull it off the T move does stun enough for a true combo into something like a Rising Swallow or Floating Strikes
• G doesn't do that much damage and its only real use is slowing
• Overall this is an underpowered Schrift but it's not useless for D-Tier

D-Tier Schrift

D-Tier Schrift Notes

Compulsory
• While T has been buffed to increase its speed it's still a blockable move
• G doesn't even guardbreak even though it does good posture
• Overall this is a very weak Schrift but still more usable than Royal and X Axis

Royal
• Royal really needs a buff since both T and G have huge windups/slow animations that are easily punished
• They are both hyperarmor and guardbreak moves but that isn't really worth since your opponent will have ages to dodge or punish you
• This might turn into an A-Tier or higher Schrift if they speed up the starting animations on the moves

X Axis
• This is the ranged combat Schrift and the biggest problem with it is that Type Soul fights get real close real quick with lots of mobility moves
• That means that the T and G slow start-up animation like with Royal sucks since you'll just get punished
• As a base Schrift this is probably the worst one in the game

Type Soul Voltstanding and Sklaverei Tier List

Things change a lot when we start going into Type Soul Vollstandig/Voltstanding and Sklaverei true forms. Some become worse since they don't provide much and some Schrifts become drastically better in Volt/Sklaverei. Check out the full details below for each one individually.

S-Tier Volt

S-Tier Voltstanding Notes

Royal
• Royal has a bad base moveset with slow wind-ups but the Voltstandig version deals incredible damage and has great hyperarmor moves
• First your new sword has an amazing crit that deals great damage with good range and more importantly stuns to combo into other moves
• Z is where it gets crazy since it's a massive AOE series of slashes dealing great damage and stun-locking so if you hit one you're hitting them all
• X is a ranged slash that guardbreaks and deals massive damage
• C deals the most damage but it's really hard to land since it has a slow wind-up so I'm not the biggest fan
• But the C has a powerful one-time use mechanic where once you deal enough damage you get a CD reset on it and an aura that stuns your opponent forcing them to take the hit

Glutton
• Glutton is one of the best AOE/Combo movesets due to its Z that dashes you, guardbreaks and then deals AOE damage pulling people around you and combos into X and C
• X is your powerhouse that deals damage, heals you and sets up C which is another beartrap but a much more powerful one in melee that's a great finisher
• Overall Glutton is a one trick pony but that trick is damn good since Z is just such a powerful combo starter

Visionary
• Right of the bat Visionary Volt is miles better than Schrift, it just gets extra free damage on M1s and Crits by summoning no-stun rockets and guns
• T gets boosted to stun and deal more posture damage while G is hyperarmor multicast AOE damage spam
• Z also just stuns and deals damage so you can combo G's hyperarmor casts into Z for free damage
• And then after Z you can spam X and C for damage
• Note that while C's one-time meteor version deals massive damage it is parryable and dodge-able, but the regular C is also powerful to combo off of Z
• Overall tons of high damage combos that's really hard to fight against in 1v1 and teamfights

Heat
• Heat continues being S-Tier material with the Z Burner Finger combo stages just stunning enemies, dealing high posture and a lot of damage with some of it being AOE
• X is just overall really strong due to high damage, projectile range and guardbreak
• And C is a great tool for AOE damage around you and burn
• Heat is just reliable high damage and burn with tons of moves

Deathdealing
• If you've been in a Raid with a True Deathdealing Sklaverei you know that Lethal Dosage builds almost globally and can be incredibly powerful for executing
• You also get much better M1s and an incredibly good Crit with hyperarmor and a massive AOE applying Lethal Dosage
• The best moves here are Z cause it's a massive AOE damage with Lethal Dosage and Flashstep disable and you also debuff with C which is an AOE Lethal Dosage that ragdolls
• X is a hit or miss since its a no-Flashstep domain where you build up LD on enemies but they can get out with Horizon Core, Time Cut, Blooming Cut to someone, etc.
• The cherry on top is that you get auto-revived when you die in Volt to 30% HP so try to time deaths while in Volt (20-30s CD is quite short so you can do this twice usually)
• Easy S-Tier

Explode
• Tons of great high-damage moves with big AOEs that are also aided by the Volt's powerful M1s and Crit
• M1s guardbreak and deal high posture while the Crit has hyperarmor for dealing massive AOE damage and escaping combos
• Z is just a free damage dash since its unpunishable due to its hyperarmor
• X is great for controlling an area with invisible mines, especially in teamfights since they don't hit teammates
• That said, the main AOE damage comes from the C which is a massive damage nuke that you can use two times and have iFrames while charging it so you can also dodge moves with it
• Overall tons of damage and utility with the hyperarmor and iFrames

A-Tier Volt

A-Tier Voltstanding Notes

Butterfly
• Butterfly continues to be really good with great AOE damage, fast moves and wind-ups and some great mobility
• Each move hitstuns briefly allowing you to combo extend and move stack from any move
• Z comboes well into other moves because you get out of the animation earlier than the opponent gets out of the stun so you can even combo into Mortal Strikes, Fast Fang, etc.
• That said, X and C also do so this is a very combo oriented Volt that's really good for combo extending from any Skill Tree except maybe Kido

X Axis
• X Axis like Royal is much better in Vollstandig because the ZXC moves are really good AOE damage, pressure or negate your weakness of getting rushed down
• Z has a slow wind-up but deals great AOE damage for boss-raids
• X shoots a ton of bullets that are incredibly difficult to parry completely so you end up getting hitstunned by one and then you can combo extend into Z or C
• C is OP since you get 8 seconds of invulnerability completely negating the weakness of the Schrift where enemies can get in close plus you get insta-hit M1s
• You still have problems with being pressured in melee since you're ranged but the C helps a lot

Balance
• I put Balance in A-Tier for one reason and that's because while it's good for 1v1s, it shines more for teamfights so count it as a teamfight S and a solo A
• If you're good at parrying you'll love Balance because it reflects damage and ragdolls for a mini-combo into moves like Rising Swallow or Floating Strikes
• T is also better in Volt but what we're here for is the X scale that counts hits around it (not damage) and then heals allies and damages/stuns enemies when full so it's really good on Speed builds that do a lot of hits and in teamfights where there's a lot of hits in general
• The better parry combined with the C counter is what keeps Balance in A-Tier as a 1v1 build cause it's a low CD counter that true combos into a lot of moves
• Z is okay for solo since you can use it on yourself but it shines as a team support tool to buff allies if above 50% or heal and restore Reiatsu if below 50%

Superstar
• Superstar continues being really good especially with that passive still on but the moves you get here just expand your toolbox
• Z is for AOE damage while C is a great mobility punch that teleports you to the enemy (The only thing I don't like about Superstar and why it's A is that C sends them too far so it sucks for combos)
• X is a powerful buff and as long as you're in Voltstanding and James is alive you will revive

Nimble
• The incredible mobility Schrift amps up the pressure in Volt with G now dashing to enemies multiple times and stunning them so a great combo starter
• C is the best move since it buffs your speed and that in turn buffs the entire Vollstandig making moves instant and semi true-combos after any kind of stun due to how fast they are
• Z and X don't have a lot of synergy with the kit and are just great targeted overall damage but it does take Nimble down to A

Wind
• First off your blocks with Wind Volt become autoparries
• The Z is one of the best moves because it's a free combo into almost anything due to the stun
• X ragolls as well so a great combo would be Z into X into C which also ragdolls and cripples enemies
• Overall you can find really great combo flow in Wind and it combos with Skill Tree moves as well
• The reason it's in A-Tier and not S is because all the move scan be blocked/parried

Overkill
• Overkill remains simple and powerful
• Volt just gives you more value on your stats and increases how much you get from each stat for your lack of ZXC moves
• The Volt also gives an additional 10% increase so you're just a powerhouse of stats
• Being really skilled with 1v1 weapon combat is a must here since you don't have any abilities
• While you can still be really powerful dealing tons of M1 and Crit damage and being incredibly tanky, the lack of utility from lacking moves puts this in A
• S-Tiers just have a lot of outplay potential since their moves also do more stuff besides just raw damage

Miracle
• With Miracle you'll just keep resurrecting with each revive taking a % of your Voltstanding meter and dropping you out of Volt if you run out but you can regen it with damage
• Z is really good for combo starting since it increases the damage your enemies take from Miracle moves and it's not punishable since you're in the air
• X is the main damage move since you have hyperarmor and are just AOE damage bouncing enemies so you can combo into a lot of moves like Fast Fang or even Z/C
• C is just raw high damage and guardbreak
• Overall really annoying to fight but it's not OP once you practice fighting against it so it's definitely not an opressive Volt

B-Tier Volt

B-Tier Voltstanding Notes

Zombie
• If the Zombie corpse revive passive wasn't so niche this would be a much better style, especially now that they keep their mode if you raise in Volt (For example if you could just raise random corpses without having to grip)
• That said, Z is pretty good because it's an instant damage burst scaling with how much Blood they have and if they're on 100% it's a long stun that true combos into everything (Auto-executes if low HP)
• X is overall weak but decent for starting combos due to the skeleton hit stun while C is just overall decent mobility & damage that applies Blood
• In general, Zombie is decent but when compared to A and S it's just a bit weak since a lot of power is in that zombie passive that rarely triggers

Thunderbolt
• The Volt weapon deals decent M1 damage but the Crit is better because it ragdolls so you can combo into Kendo and Speed moves easily
• Z and X are jumping moves but X is the better one because it has hyperarmor disabling flashsteps
• C strikes all enemies around you and disables their flashsteps so both X and C are good into G
• Overall viable but as as overpowered as the higher tiers

Fear
• Fear has an okay moveset but the only reason it's not in C-Tier is because stacking of the Z and the Fear Volt aura Mindbreak passive stunning enemies allowing you to true combo into moves
• This means that you're really encourages to keep the melee pressure going so I like using Speed a lot in combination here
• Z also applies the passive around you so it's another good combo start
• X is a good reposition if you applied Mindbreak but are a bit further away so it's a combo connector while C is just meh damage poke

C-Tier Volt

C-Tier Voltstanding Notes

Power
• Don't get me wrong, Power Vollstandig moves do really great damage and AOE but they just don't combo well together
• There's no innate synergy so your playstyle will mostly be trying to land each move separately for good damage
• Higher-tier Volts offer more utility and combos so Power is IMO a C-Tier though miles better than Iron and Complusory

Iron
• Iron's Voltstanding is similar to Power where it has good moves but they just don't really combo well together
• The Z is a hyperarmor projectile that deals good damage and X is the same but melee AOE
• C is a really fast frame 1 counter but it doesn't really true stun so this is overall C-Tier

D-Tier Volt

D-Tier Voltstanding Notes

Compulsory
• One of the weaker Volts because the moves just do random stuff without having much synergy or combos
• Z deals okay damage, X stuns and C is just bad in my opinion since it's anti-combo potential
• I would skip Compulsory

That's it for my Type Soul Schrift tier list and guide. Don't forget to check out our Type Soul codes for free rerolls and other goodies as well as the best clans in the game.

The post Type Soul Schrift and Voltstanding Tier List (August 2025) appeared first on Destructoid.

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