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Destructoid
Destructoid
Gordan Perisic

Ultimate Type Soul Fullbring Tier List [+Twin Souls]

Fullbrings feel a bit incomplete and there's not as many options yet as with the other races but we can still outline the best Fullbrings in Type Soul. Some just have really strong moves like Zangetsu's Chizuki and Time Tells No Lies' Twin Souls mode. I'll be taking a look at all moves to find the best modes in this Type Soul Fullbring tier list and guide.

Type Soul Fullbring and Twin Souls Tier List

type soul fullbring tier list
Image by Destructoid

This Type Soul Fullbring tier list will take a look at both the base moveset and the Twin Souls mode to find the best Fullbrings. I'll also take into account the M1s and crits since each Fullbring has a unique weapon. There's still no True modes like with the other races and no shade but the Fullbrings definitely feel a bit incomplete and there's just not as much variety yet. That said, let's dive into each Fullbring individually below to analyze its moveset and combos.

SR Players: Shikai/Bankai tier list.

Arrancar Players: Resurrection/Segunda tier list.

Quincy Players: Schrift/Volt tier list.

S-Tier Fullbrings

S-Tier Fullbrings Why S-Tier?

Chess
Mythical
• Even with the nerfs Chess is the king of combo setups and move stacking because of the C move that lasts a while, follows and deals continuous hit-stun damage as you stack more moves on top
• You can do the X after C which has hyperarmor or follow up with something like Fast Fang/Hakuda moves
• Z is good for poking and dealing a lot of posture damage
• The Lance crit is a decent combo starter due to the dashing guardbreak but note that if you miss you can get punished and it's not too hard to parry due to the slight start-up lag

Twin Souls: Overall the defense buff from the armor passive is good but the meteor move isn't since you can easily dodge it and it doesn't do that much damage (Like 10 to 15%)
• That said you can combine the meteor after the grab move below to stun them long enough to land it
• The ranged grab is also great because it debuffs their defense and gives you time to recharge cooldowns and reposition and you can sometimes catch them as they fall if you time it
• Overall you can combine Chess with Speed, Kendo or Hakuda to movestack after C and X for great damage

Zangetsu
Legendary
• First off Zangetsu has the slowest M1s but it makes up for it with high-damage guardbreak and hyperarmor moves
• The crit is a really good hyperarmor launcher that extends well into some moves like Flash Fang but the stun part did get nerfed
• Chizuki's posture damage got nerfed but it's still the strongest tool for combos since it's a ranged grab that stuns and truecombos into Rising Swallow and almost any other move
• The Pseudo Tensho is also amazing because it has hyperarmor, deals a lot of damage and guardbreaks
• The X comboes well with other moves from the air

Twin Souls: Everything gets better in mode with a stronger ranged guardbreak crit and the Tsukiakari does OP damage with something like 20% on a multihit stun so if you get caught by one you're caught by them all
• The downslam is not good for combos but does like 10% HP
• Overall massive damage moves with guardbreak and hyperarmor that are really good by themselves but you rely heavily on smart uses of Chizuki for combos so Zangetsu takes a lot of practice

A-Tier Fullbrings

A-Tier Fullbrings Why A-Tier?

Time Tells No Lies
Legendary
• Time Tells No Lies is S when in Twin Souls but the base kit is A due to the RNG
• Starting off with the crit it's a decent move with a two part hit and guardbreak on both but it is kind of difficult to combo with it since it knocks them back but it does movestack well with the air crit variant (Separate crit CDs)
• When it comes to the base ZXC moves the Ticking Turmoil and Eternal Duel have different variants based on if you're below or above 50% of the time bar
• The Ticking Turmoil is great for slowing down enemy M1s and skills while the other variant deals more damage
• The above 50% timebar Eternal Duel is pretty good if you constantly get the parry freeze or heal challenge with the freeze being a true combo into any move and heal being just OP (The RNG nature is awkward to rank)
• The X is kind of dangerous to use because experienced players will predict when you'll reappear at your spot and time it so they combo you

Twin Souls: This is where things get OP because first up your X returns your HP to your starting value when you popped it and the slow move is much larger
• Then the Time Warden is just straight up time stop during which your opponent can't do anything as you combo them and have all damage proc at the end
• Emergence Everlasting just allows you to combo and movestack so much with the time stop it's crazy
• Even though they nerfed Time a bit and increased Rei costs the Twin Souls mode is still incredibly OP even though the base is A

Book of the End
Mythical
• The Book of the End is the true combo Fullbring because you can Z to apply a debuff and then C to make enemies kneel
• You can't hit them right away but as soon as they wake up there's a stun from which you can true combo into anything
• During the C kneel the enemies are invulnerable but they can't see what moves you're preparing and you get to recharge cooldowns and reposition
• The X is also good to launch them and then follow up with a move as they land

Twin Souls: This is where it gets crazy because the Existence move keeps stacking the Thread of Fate debuff and dealing damage in a zone while pulling them to the center
• Then the Fate move sacrifices a bit of your HP but then slashes and heals you for 25% base plus 10% for each enemy affected by ToF from Existence
• The ToF debuff also deals damage when Fate is popped and instantly revives you when you die if at least one enemy has ToF (3 minute CD)
• Overall, BotE is all about true combos with Z into C and reviving yourself by fighting in the Rewrite Existence zone
• That said if you miss Z and C or the enemy quickly leaves the Rewrite Existence zone this Fullbring falls behind so A-Tier is perfect

B-Tier Fullbrings

B-Tier Fullbrings Why B-Tier?


Devils Arm
Common
• Devils Arm isn't as bad as people say since it has fast M1s and can be really good with Hakuda and Speed builds to combo a lot with the various guardbreaks you get from base and Twin Souls
• Cerca is a decent launcher for Hakuda with a massive AOE hitbox and Lejos is good with Speed since Fast Fang comboes well after

Twin Souls: Both the base and Twin Souls moves do a lot of damage and Crucifijo launches after the hit so you can sometimes catch them in a combo with timing
• Overall Devils Arm is really good with Hakuda and sometimes Speed combos but you do have to put a lot of practice in to make it work so it's not as reliable as the higher Tiers

C-Tier Fullbrings

C-Tier Fullbrings Why C-Tier?

Dollhouse
Rare
• So Dollhouse isn't an unusable Fullbring but it can be awkward to play
• Basically your playstyle revolves around landing the two base moves to stack up 1 or 2 hearts and then transform them into dolls for that long
• The transformation is really strong and it's like a truestun so you can really pull off some great combos since once they're in doll form you can truecombo into anything Kendo/Speed/Hakuda
• The problem is that the cooldowns are a bit long for stacking and opponents can dodge and parry them so if you don't have stacks you're useless

Twin Souls: Now this is where things get weird because you can kidnap people into your Dollhouse domain once they pop their mode and leave them there until their mode runs out
• It's a pretty funny method to do but you're basically trading your mode for theirs
• Overall there are more reliable options for Fullbring but you can't deny that if you land those base moves and constantly turn people into dolls for true combos, Dollhouse can be good

That's it for my Type Soul Fullbring and Twin Souls tier list and guide. Last but not least, check out the best Fullbringer clans for your build and our Type Soul codes for free goodies.

The post Ultimate Type Soul Fullbring Tier List [+Twin Souls] appeared first on Destructoid.

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