
Controller and keyboard players have always been at odds, like a baby in a Pantera shirt. There's just something wrong with the picture – controller players often benefit from aim assist, while mouse-and-keyboard experts have accuracy as an advantage. They're different, but, according to Call of Duty: Black Ops 7 developer Treyarch, they're also both right.
Treyarch design director Matt Scronce explains in a new dev talk video: In Black Ops 7's beta, "controller players are winning slightly more in close-range engagements, and then keyboard-mouse players are winning slightly more in those long-range engagements." Rebalancing aim assist is the obvious answer, and Call of Duty: Warzone Raven Software will do the same for its game.
"What we're going to do here is to try to close that gap," says Scronce, "take a very close look at the strength of aim assist across all of those ranges. And then, additionally, we are looking at rotational aim assist and the requirement for your right aim stick to be moving in the direction of your target."
Like the good friend – and piece of integrated software – that it is, Raven is following suit, writing in a Twitter post that "in parity with Black Ops 7 Multiplayer, we will be working with @Treyarch to explore potential adjustments to rotational aim assist and aim assist strength on controller in Season 01 of Call of Duty: Warzone." Neither Treyarch nor Raven have specified the details of how they'll do this yet, though I'm sure whatever they decide will bring harmony to controller and keyboard players once and for all.