Here's a really interesting entry on Watercoolergames.org comparing Mizuguchi's lovely PSP puzzler Lumines with clinical intelligence tests.
"As I was playing Lumines puzzle mode today, I realized that it is almost exactly like the WAIS block diagrams. The player has to reconstruct a pattern using a finite number of fixed shapes. But the game adds another dimension, the ability -- and sometimes the necessity -- to clear certain blocks in order to create the final pattern. Unlike other puzzle games like Tetris and Zuma and Cubis, Lumines patterns are removed when the player forms squares, and they're only removed when a cursor passes over the proper part of the field -- not automatically..."
Read the whole thing - it's easily the most intriguing response to PSP I've seen so far.