
Indie games didn’t just thrive in 2025, they led the conversation. Across Steam charts, award stages, and social feeds, smaller studios consistently outperformed expectations, delivering bold ideas, polished execution, and breakout successes that rivaled blockbuster releases.
From long-awaited sequels finally meeting the moment to unexpected debuts capturing global attention, this year proved that the industry’s most exciting momentum continues to come from independent creators willing to take risks and trust their vision.
Top five breakout indie hits in 2025, listed
Here is a look at the five breakout indie hits in 2025:
Hollow Knight: Silksong

After years of anticipation, Hollow Knight: Silksong was finally released in 2025 and delivered on every expectation. The sequel to one of the most beloved indie games of the 2010s expanded Team Cherry’s metroidvania universe with sharper combat, faster movement, and a world that felt both larger and more intricate. New enemies, bosses, and traversal tools constantly pushed players to adapt, while the hand-drawn art and atmospheric soundtrack preserved the identity that made the original so iconic.
Silksong confidently built on its foundation without losing its sense of mystery. Exploration once again felt dangerous and rewarding, with hidden paths and optional challenges encouraging players to get lost rather than rush objectives. It stood toe to toe with big-budget games in both sales and critical discourse, proving that expertly crafted 2D adventure games still command massive appeal. More than just a commercial hit, Silksong reignited enthusiasm for the metroidvania genre and reminded the industry that patience, polish, and creative conviction can still define a generational indie release.
Peak

Short, sharp, and addictive, Peak emerged as one of 2025’s most talked-about multiplayer indies thanks to its elegant design. The game earned its place in the mainstream conversation and was nominated in broad categories at major indie showcases. Its success showed there’s still appetite for smart, tightly honed competitive experiences from smaller studios, and it became a breakout title in online play discussions throughout the year.
Matches were quick, outcomes were unpredictable, and failure was often funny rather than frustrating, which made it perfect for streaming, group play, and repeat sessions. That accessibility helped Peak spread rapidly through word of mouth, especially among creators looking for games that generated instant reactions and shareable moments.
Its success also fits neatly into the same lane as breakout indies like R U There Yet and REPO. All three leaned into social friction, whether through cooperation, miscommunication, or pressure-driven decision-making, and turned it into entertainment. These games thrive not just on mechanics, but on the interactions between players.
Hades 2

Supergiant Games’ Hades 2 continued the studio’s legacy of redefining roguelike action. While technically launched via early access before 2025, its full release this year introduced fresh mechanics, deeper storytelling, and even stronger worldbuilding to an already passionate fan base. What truly elevated the game was its storytelling ambition. Supergiant leaned even harder into character-driven narrative, using repeated runs to explore relationships, themes, and mythology in ways few roguelikes attempt. The expanded world and cast made the game feel richer and more alive, turning failure into forward momentum rather than frustration.
Critics and players praised its evolution of combat and character arcs, and the game became an essential entry in any discussion about indie games that broke past genre niches, proving roguelites can offer both intense gameplay and rich narrative payoff.
Blue Prince

A standout in puzzle gaming, Blue Prince turned heads early in the year with its inventive mechanics and replay-driven systems. What really made it work was how confidently it trusted players. Instead of over-explaining its rules, the game gradually taught through experimentation, rewarding curiosity and pattern recognition. That balance kept players engaged far longer than a traditional puzzle game, encouraging discussion, theory crafting, and the sharing of solutions across communities.
Part of Blue Prince’s impact also came from how quietly it arrived. The game spent several years largely under wraps, with minimal marketing and only a handful of teaser appearances at indie showcases, allowing the developers to refine its core ideas without external pressure. When it finally launched in 2025, the lack of overexposure worked in its favor, letting word of mouth and critical praise drive momentum organically.
Clair Obscur: Expedition 33

When French studio Sandfall Interactive’s Clair Obscur: Expedition 33 arrived in April, it didn’t just become a critical favorite, it became the indie phenomenon of 2025. Blending deep role-playing systems, haunting art direction, and a narrative that resonated with players worldwide, Clair Obscur dominated year-end discussions and awards. It earned universal acclaim for its storytelling and world design, topped multiple outlets’ best games lists, and achieved huge sales figures along the way.
At The Game Awards 2025, it swept nine major categories, including Game of the Year, Best Independent Game, Best Narrative, and Best Art Direction, marking one of the most celebrated indie runs in recent memory. This title made players rethink what an indie RPG could be, and its influence will be felt long into 2026.
Honorable Mentions

2025 was stacked with surprises beyond our main list, and the honorable mentions highlight just how diverse indie success was this year. Schedule 1, the open-world crime and business simulator that went viral on Steam early access, hooked players with its mix of tactical strategy, dark comedy, and emergent sandbox gameplay, making it one of the most talked-about indie hits of the year. Megabonk exploded seemingly out of nowhere as a 3D survival roguelike that sold millions of copies thanks to its addictive loop and quirky aesthetic, becoming a community favorite and sparking conversations about what a breakout indie looks like.
Monster Train 2 built on the strong legacy of its predecessor by refining deckbuilder mechanics that kept strategy fans engaged well past launch, earning praise as one of the most compelling card-based roguelikes of the year. Ball x Pit combined classic arcade energy with modern roguelite progression to deliver an addictively fun experience that resonated widely with players, pushing it into many year-end discussions. Dispatch stood out as another memorable indie contender with its narrative and design ambition, rounding out a group of titles that helped make 2025 such a remarkable year for independent games