
Last week, I all but performed an act of journalistic necromancy, dredging up an announcement of an Xbox-branded Meta Quest VR/AR headset from over a year ago to speculate on the possibility of us finally seeing it unveiled during September's Meta Connect 2025 event.
Since then, the hornet's nest had been well and truly been kicked, and the Meta Quest 3S Xbox Edition has now been officially announced, and is available to buy right now for a limited time at $399 from meta.com and Best Buy.
Still, the news seems to be confusing some, who appear to be asking why the Xbox needs a VR headset when it has no VR games. Well, the answer to that is right in front of you — literally. It's all about the screen.
Meta Quest 3S Xbox Edition: A portal to a better "Xbox Experience"
Before the Meta Quest 3S Xbox Edition was officially revealed, many seemed confused about this collaboration more than anything. And who could blame them? Sony's PSVR didn't exactly make a huge splash with most console owners, and Xbox doesn't even have any VR games to its name.
But this partnership isn't really about VR, it's about mixed reality. More specifically, the Quest's ability to conjure up cinema-sized displays with impressive Dolby Atmos and Dolby Digital surround sound in virtual space, anywhere and everywhere you need it.
While its "Play Anywhere" mentality means you can now enjoy more Xbox titles across a range of devices, Xbox's partnership with Meta gives more gamers access to enjoy big-screen experiences with high-quality audio at a fraction of the cost of purchasing a comically sized TV and speaker setup.

Seriously, go find me a 250-inch TV and a surround sound speaker setup for less than $400 anywhere else. Virtual or not, since enjoying flatscreen content through the Meta Quest, buying physical displays feels nothing short of daylight robbery.
While Xbox's cloud gaming efforts have made it so you can access the "Xbox Experience" on more hardware than ever, its limited edition Meta Quest 3S reminds you that the "Xbox Experience" isn't just about where you can play games, but how you can.
Xbox and Meta Quest: A mutually beneficial crossover
When the Xbox One released in 2013, Microsoft re-angled its console as a do-it-all device for games, movies, apps, TV, and even the internet. The Xbox One wasn't your run-of-the-mill console; it was an entertainment center.
This generation, with the Xbox Series S|X, Microsoft has been more aware of its hardware limitations, branching into cloud gaming to make the Xbox experience feel like something less shackled to a particular piece of hardware.
It's also the reason we're seeing Xbox games make the jump to other platforms, and even Xbox-branded hardware like the Asus ROG Xbox Ally.
Similarly, with its third-generation shift into augmented reality, Meta has been pushing hard to make the Quest a one-stop hardware destination, covering everything from gaming to productivity.
Meta's real challenge has been replicating the sales success of the Quest 2 and convincing flat-screen gamers to give its platform a shot. This partnership with Xbox gives it that opportunity.
It's a chance to get regular gamers across its hardware threshold, and hopefully sway them to the spatial gaming/computing experience, all while handing Xbox users a unique way to game: plastered across enormous, mixed reality displays that truly live up to Xbox's "Play Anywhere" branding.
While its pricing seems a little high at first, besting the regular Quest 3S by $100, the Meta Quest 3S Xbox Edition limited edition bundle includes an Xbox Wireless Controller, two Touch Plus controllers, a Meta Quest Elite strap, and the Quest 3S headset itself. That's a considerable serving that justifies the price, and a free, three-month helping of Xbox Game Pass Ultimate and Meta Horizon+ are the cherries on top.