The Order: 1886’s opening promises great things. The game presents an enticing alternate vision of Victorian London, realised in graphics that may be the most technically impressive yet of the current console generation. History and technology have been remodelled in a world that plunders steampunk and art nouveau with aplomb. Meanwhile, an engrossing if untidy narrative focuses on a rebellion against an order of contemporary knights, a powerful empire-era trading company, and monsters roaming Dickensian streets.
Unfortunately, the setting’s potential is rarely met. That the game is linear and relatively brief is of no consequence. Rather, an overabundance of cut scenes and quick-time events dilute the more absorbing gameplay upsetting the pacing. Despite some enjoyable shooting sections, The Order: 1886 its stealth, melee and exploration elements feel dated.
Not a bad game, then, but one that is routine and too concerned with content that is only minimally interactive.