Get all your news in one place.
100’s of premium titles.
One app.
Start reading
Daily Mirror
Daily Mirror
Aaron Potter

The Last of Us PC version takes another big step towards stability with new 25GB patch

After regular reports from players of glitches, freezes and multiple hotfixes from Naughty Dog, Joel and Ellie’s journey on PC continues to make amends.

The Last of Us Part 1 on PC has had more than a rough time of it, releasing in a far from finished state one month ago, which left players you picked it up frustrated that they couldn’t enjoy the action-survival experience as smoothly as PS5 players. Fortunately, Naughty Dog was quick to act in the form of multiple patches and hotfixes – the latest of which comes in at a whopping 25GB.

The 25GB patch is officially named Update v1.0.4.0 – catchy, we know – and Naughty Dog took to its official forum to explain in a post everything its designed to fix. “This update includes framerate optimization, graphical and texture fidelity, crash fixes, and more,” the patch notes read. Don’t go thinking that v1.0.4.0 will resolve all the problems PC players are having, though, because that’s far from the case. The post goes on to say that additional updates aimed at improving “CPU optimization, framerate and texture fidelity” will continue to come in future.

Despite the inherent wishy-washiness found in the patch notes, players on PC are already reporting that the 25GB update has had a major difference. A Reddit post discussing the improvements says as much, with user jasonwc claiming that the textures at 1440p “look a lot better than what was shown in the digital foundry video. 1440p Ultra requires about 10 GB.” Players also note that a new texture streaming option for The Last of Us Part 1 has been added, probably in the effort to reduce CPU load.

Naughty Dog admits that there’s still a long way to go before The Last of Us Part 1 on PC can be considered on par with the PS5 version. However, the studio looks quite committed to righting the wrongs it dished out to players when the port first released.

The Last of Us Part 1 PC v1.0.4.0 patch notes

If you’re a Last of Us Part 1 player on PC and want to know exactly what has been altered in Update v1.0.4.0 then here’s the full list of patch notes below:

General

  • Optimized CPU and GPU use throughout the game
  • Improved texture fidelity and resolution on in-game Low and Medium settings
  • Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black
  • Fixed a crash that may occur during shader building
  • Fixed a crash that may occur when quitting to the Main Menu
  • Fixed a crash that may occur when dying after combat
  • Fixed an issue where, on first boot, players may experience longer wait times to load into the game
  • Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)
  • Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)
  • Added a Texture Streaming Rate setting (Graphics > Texture Settings)
  • Fixed an issue where skipping cutscenes during a critical load may cause the game to hang
  • Fixed an issue where the shader load warning did not appear while relaunching the game
  • Updated the VRAM bar to more accurately display the OS+Apps usage
  • Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were active
  • Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity
  • Refined the handling of certain commands that are assigned the same KBM keybinding
  • Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options
  • [Ultrawide Displays] Corrected the Rangefinder reticle position for the bow

AMD

  • Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores
  • Fixed an issue where textures may render incorrectly on AMD GPUs

Steam

  • Fixed an issue where the “It Can't Be For Nothing” achievement did not trigger, despite acquiring all other achievements

Steam Deck

  • Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display)
Sign up to read this article
Read news from 100’s of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.