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The Guardian - UK
The Guardian - UK
Technology
Keith Stuart

SwanQuake: game worlds as interactive art installation

SwanQuake
SwanQuake: interactive motion-capture art environment.

Once in a while, I post about art that either resembles videogame design or actively use videogame imagery or concepts - here's an example of the latter.
SwanQuake: House is the latest iteration of an ever-evolving installation, started in 2004 by artist collective, Igloo. It's a sort of immersive sensory experience, based around 3D videogame graphics, following a character dancing through a series of urban locations. You sort of have to see it to understand.

I really like the piece because it 'explores' what it's like to be within a game world, but without compromising on traditional 'painterly' techniques and objectives. It is something really unusual and clever.

Anyway, you can see it at the V22 Gallery in East London from 21 September to 03 November.

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