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Fran Ruiz

'Star Wars: Zero Company' — Release date, gameplay & everything we know about this XCOM-like strategy game

Screenshot from Star Wars: Zero Company.

There's no shortage of upcoming Star Wars games worth getting excited about, but we're particularly hyped for Star Wars: Zero Company, an XCOM-like turn-based strategy game that will take us back to the Clone Wars.

Co-developed by Bit Reactor (ex-XCOM, Marvel's Midnight Suns, and Civilization devs) and EA's Respawn Entertainment (Titanfall, Star Wars: Jedi Survivor), this new Star Wars title will feature both all-new characters and custom ones created and recruited by the player.

Star Wars: Zero Company isn't the only upcoming Star Wars game we're eagerly anticipating – we've got Galactic Racer, Eclipse, and the Knights of the Old Republic remake on the way too. With these exciting games, alongside the great Star Wars TV shows on Disney+ and the slate of upcoming Star Wars movies on the way, it's a great time to be a Star Wars fan.

August 17, 2026 - Added the final trailer which dropped today ahead of the launch next week.

What is the Star Wars: Zero Company release date?

(Image credit: Bit Reactor)

Star Wars: Zero Company is launching on August 27, 2026.

It wasn't until Summer Game Fest 2026 that we got a definitive release date for Zero Company, and it surprisingly shot down fears of the game being delayed into 2027.

What platforms will Star Wars: Zero Company be available on?

(Image credit: Bit Reactor)

Star Wars: Zero Company is set to release on PC, Xbox Series X/S, and PS5.

We're well past the halfway point of the current console generation, so it comes as no surprise that a highly detailed and complex AAA game based on the Star Wars IP like this one is leaving PS4 and Xbox One behind.

We wouldn't be surprised to see a graphically downsized Nintendo Switch 2 port happening at some point, though – especially after Star Wars Outlaws got that treatment – but that's just speculation on our part.

Players can choose between three different versions:

  • Standard Edition ($49.99 / £39.99 / €49.99) – Base game, available as physical or digital.
  • Deluxe Edition ($59.99 / £49.99 / €59.99) – Base game, plus the Grand Army of the Republic, Shadow Collective, and five exclusive painted weapon themes cosmetic packs.
  • Collector's Edition ($299.99 SRP / €331.95) – Limited Run Games exclusive. Includes everything in the Deluxe Edition, a premium foil stamped box, unique steelbook, retro jewel case, a Black Series thermal detonator replica, a desk mat, Trick pin, logo pin, character cards, patches, and a certificate of authenticity.

All pre-orders will also get access to the Crystalline Astromech cosmetic pack.

Star Wars: Zero Company trailers

Three Star Wars: Zero Company trailers — thankfully full of in-game footage — have been released since the initial announcement, as EA and Lucasfilm Games have decided to keep much of the game a well-guarded secret.

Watch them below:

What is the plot of Star Wars: Zero Company?

(Image credit: Bit Reactor)

The official synopsis released just in time for Star Wars Celebration 2025 gave us the name of the main character (Hawks) and teased the central premise behind the game:

"As an unconventional outfit of professionals for hire hailing from across the galaxy, Zero Company must set aside their differences to overcome nearly impossible odds and take on an emerging threat that will consume the galaxy if left unchecked."

Also at Celebration, the developers revealed they were looking at every on-screen Star Wars era for inspiration, even if the action was limited to the Clone Wars. It's been teased that players can establish bonds between the "newly authored" operators as well as the custom recruits. For example, one key character featured in the first trailer is an Umbaran sniper who's backing the Republic to fight a "shadowy" enemy faction called the Infinite Coil.

Anyone familiar with the Clone Wars knows that Umbarans were, for the most part, Separatists, so that's a potentially interesting dynamic when you pair him alongside a veteran clone trooper like Trip (also seen in the first look).

(Image credit: Bit Reactor)

Hawks is being set up as a Commander Shepard-like character with a fixed backstory, but who can be roleplayed and customized by the player. This fits with Zero Company's whole deal, which seems to be about mixing handcrafted stories and characters with emergent gameplay and procedurally generated operatives.

It's an approach that's worked in the past, and we can't wait to see how it all comes together inside a Star Wars sandbox. Of course, expect some high-profile legacy character cameos too.

As for planets we'll be visiting, "Vandor from Solo, and Anaxes from Bad Batch" are locked, but the possibilities are endless, and Clone Wars classics like Geonosis and Ryloth are included too. Furthermore, off-screen operations include over a hundred worlds spread across the galaxy.

What type of game is Star Wars: Zero Company?

(Image credit: EA / Lucasfilm Games)

Star Wars: Zero Company is a turn-based tactical strategy game. The most obvious comparison is the modern XCOM entries by Firaxis, but we can also point to Marvel's Midnight Suns, BattleTech, or Fire Emblem as contemporaries.

For the uninitiated, this means turn-based combat using a squad of troopers of various classes, each with unique weapons and abilities. While most games require quick thinking and resources, Zero Company is about tactical decisions and deliberate moves. You'll need to make sense of what each character is good at, prepare them for battle at your HQ, and study both the fighting arenas and the enemies to make informed decisions.

The 'tactical' part is what makes things more interesting than simply scrolling up and down menus. Positioning units correctly is as important as (if not more than) using the right weapons and skills on the enemy forces.

(Image credit: Bit Reactor)

We've yet to see an in-depth gameplay video that shows us how movement and actions work exactly in Zero Company, but with a cast that includes Jedi, clone troopers, droids, and all sorts of mercenaries, we might be looking at one of the most flexible and playful tactical strategy games ever.

The developers have also revealed Zero Company has 'permadeath' enabled by default, meaning any character — except Hawks — who falls in battle during regular missions remains dead for the rest of the game. This can alter narrative beats and affect well-developed team synergies, so make sure to take care of your best operators!

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