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Scott McCrae

Star Fox Switch 2 leaker insists "I do not doubt the game's existence" as the rumored game misses its expected announcement

A screenshot of Fox McCloud seen in Super Smash Bros. Ultimate.

After the announcement of a new Star Fox game on Switch 2 was nowhere to be seen, the leaker behind the rumors reiterates that he still believes it's coming.

Nate The Hate made a name for himself in the Nintendo community for being the one to accurately leak the random afternoon that Nintendo would reveal the Switch 2 – as well as subsequent Nintendo Direct announcements. Last month, he released a blowout of information that included claims that a Legend of Zelda: Ocarina of Time remake is on the way, and that a new Star Fox game would be revealed in April and released this summer.

April came and went without a Star Fox announcement, and the fanbase is obviously a bit bummed out given that it's been 10 years since the last one (and even longer since the last good one), leading to some questioning if the project was even real in the first place, or if Nintendo has potentially been sending out false information to find out who has been leaking stuff.

A few have questioned Nate The Hate on Twitter, with the leaker responding: "I do not doubt the game's existence. Several outlets/people have spoken on the game beyond me, as well." He admits that the "timing for reveal was off the mark and wrong. That's a miss by me," and adds that "sharing specific timing was an error in retrospect and I should have left it simply as the game was coming this year."

Some speculate that this could be a case of Nintendo playing damage control in order to discredit some of the other leaks like the supposed Ocarina of Time remake, as playing along could be seen as passive confirmation of that rumored project. With that said, the leaker had also mentioned summer release dates for Rhythm Heaven Groove and Splatoon Raiders, both of which have since been revealed to release in July. We'll just have to wait and see if the rest of his claims end up being accurate.

Super Mario 64, Star Fox programmer says devs weren't historically given free copies of their games, so they had to "wait until supply caught up with demand" if their work sold out.

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