
1047 Games released a new hotfix patch for Splitgate 2 on June 17, and it includes balancing changes to several weapons, as well as its new Battle Royale mode.
Full Splitgate 2 June 17 patch notes
Weapon Balance Changes
All Assault Rifles
For every AR, the drop-off ranges have been reduced to make them slightly less viable at long ranges.
- Old Damage Dropoff Ranges: 0, 3000, 4500, 6000, 7500, 9000
- New Damage Dropoff Ranges: 0, 2500, 3750, 5000, 6250, 7500
[Power Weapon] Gravitas Shotgun
The Gravitas Shotgun now has an increased ammo cost per primary shot, while the cost of the secondary fire remains the same.
- Increased ammo cost per primary shot from 1 to 2
- Note: The cost of the secondary fire is still 1
[Aeros] Cadence Carbine
The Cadence Carbine has been balanced—it now has decreased damage while its rate of fire and headshot damage have been increased.
- Decreased damage from 26 to 25
- Increased fire rate by 3%
- Increased headshot damage from 37 to 37.5
[Meridian] Hyperline Carbine
The Hyperline Carbine has been nerfed—its base damage and headshot damage have been reduced.
- Decreased base damage from 23 to 20
- Decreased headshot damage from 31 to 30
[Sabrask] Proximity Mine Equipment
- No longer knocks back enemies hit by the explosion

Battle Royale
- Improved Battle Royale server boot time by 20 seconds (this is the time people were sitting in SSL screen)
- Reduced the chance of an Event triggering each round from 30% to 22.5%
- Reduced the “Kill Mark” duration from 3s to 2s
- Added a “Can’t Interact” sound effect when you try to loot an item that you don’t have inventory space for
- Fixed an issue that prevented the “Play Again” and “Main Menu” buttons from appearing after your team was eliminated
- Fixed an issue with Legendary items playing the incorrect sound effects when looted
- Fixed an issue where drop music ended early when detaching from the drop leader
- Fixed an issue that prevented players from pinging with the comms wheel while in the Splitblimp
- Fixed an issue that occasionally caused enemies to be revealed on radar when traveling between different biomes
- Fixed an issue causing portals between biomes to shimmer instead of having a stable image
- Fixed a visual bug that made the death indicators of teammates appear to fall through the world if they spawned far away from your current position
Other Bug Fixes
- Changed aim assist to go on cooldown whenever a mouse input is detected
- Fixed a bug that caused performance issues for players with a large number of in-game friends
- Fixed a visual bug with Nanoswarm skins that caused graphical artifacts during the pre-game
- Fixed a bug that prevented equipping Nanoswarm skin upgrades for the Helios Pistol
- Fixed UI and Portal Wall visual bugs in game modes that have portals disabled
- Fixed an issue with advanced options getting stuck when leaving a custom match
The developers have mentioned that the servers will be down for approximately two hours, from 11pm PT until 1am. For the rest of the world, the update arrived on June 18, due to timezone differences. The update size was 450 MB on my Steam client.