
PC players hoping to sink their claws into Marvel’s Wolverine may want to temper expectations. Prominent Bloomberg journalist Jason Schreier says Sony appears to be pulling back from releasing its traditional single-player exclusives on PC.
“I think the sense I’m getting is that they’re backing away from putting their exclusive console stuff like traditional single-player titles on PC,” Schreier said while speaking on a recent episode of the Triple Click podcast. He went as far as suggesting that Marvel’s Wolverine, which is releasing on PS5 this year, might never release on the platform.

Sony’s PC push over the last few years marked a major shift in strategy. Once firmly committed to console exclusivity, the company began porting marquee titles like God of War, Horizon Zero Dawn, and Marvel’s Spider-Man to Steam and the Epic Games Store, typically years after their PlayStation debuts. The move was framed as a way to tap into additional revenue streams without cannibalizing the initial console sales.
If Schreier’s reading is accurate, the pivot could reflect a recalibration rather than a full retreat.
Unlike Microsoft, which positions Xbox as part of a broader ecosystem that includes PC and cloud, Sony’s business model still heavily relies on selling PlayStation consoles at scale. High-profile, story-driven exclusives have long been key drivers of hardware adoption. Keeping titles like Marvel’s Wolverine tied to PlayStation could reinforce the console’s value proposition, especially in a generation where multi-platform releases are increasingly common.
During the State of Play 2026, it was confirmed that Death Stranding 2 will also launch on PC within a year of its initial release on PS5. There is also the question of diminishing returns.
Early PC ports likely benefited from pent-up demand and strong word of mouth. Over time, however, the incremental revenue from older single-player games may not justify the development resources, marketing costs, and potential brand dilution if technical issues arise at launch. Some recent PC ports across the industry have faced performance complaints, which can impact perception of otherwise polished console experiences.
Sony has been investing heavily in live service projects and expanding its global studio network. Resources that would otherwise go toward optimizing and supporting PC versions of large single-player titles could instead be redirected to multiplayer games, which are inherently platform agnostic and better suited for simultaneous multi-platform launches.
While Concord did not achieve the results Sony had hoped for, it could use that knowledge to craft better games for the players in the future.
PlayStation has built its reputation on cinematic, single-player experiences. By keeping some of those tentpole titles exclusive, Sony can maintain a clear differentiation strategy in a market where subscription services and cross-platform ecosystems are blurring traditional boundaries.
Sony has not announced any changes to its PC roadmap yet for its titles. But if Marvel’s Wolverine ultimately remains console only, it would signal that the company sees long-term strategic value in preserving at least part of its single-player games as a core PlayStation selling point for future consoles.