"Silent Hill: Townfall" is shaping up to be one of the more distinctive entries in the long-running franchise, and early hands-on impressions have confirmed something fans have been curious about since the game was first announced.
One of the main features to arrive in the new "Silent Hill" game from Konami is an experience it took from "P.T.," a demo game from the franchise which was released over a decade ago.
'Silent Hill: Townfall' Unveils Famed 'P.T.' Demo Feature
"Silent Hill: Townfall" marks the first time the actual franchise has adopted that first-person format in a mainline game, and according to a hands-on preview from the PlayStation Blog, the perspective change is immediately felt in combat.
As the preview notes, a third-person camera gives players more spatial awareness to dodge and reposition, while first-person narrows those options down to either facing a threat head-on or running.
That narrowing of choice makes even routine enemy encounters feel considerably more dangerous. This specific feature, the first-person POV, is a first for a mainline "Silent Hill" game but is something that "P.T." has already introduced before.
"P.T." was a first-person horror experience released in 2014 by Hideo Kojima and Guillermo del Toro as a teaser for "Silent Hills," a game that was ultimately canceled following Kojima's departure from Konami. The playable teaser became legendary on its own, praised for its psychological tension, looping corridor design, and the way its first-person viewpoint made every encounter feel claustrophobic and inescapable.
"Silent Hills" was never made, but "P.T." left a lasting impression on the horror genre and on "Silent Hill" fans specifically.
What Does 'Silent Hill: Townfall' Bring to the Table?
The game places players in the role of a protagonist named Simon, who arrives in a foggy Scottish coastal town called St. Amelia while apparently responding to a mysterious letter. From the earliest moments, the line between what is real and what Simon is imagining is deliberately blurred.
He hears a riot in a town square that turns out to be empty. He answers a ringing payphone and hears a cryptic voice directing him to find a woman named Zoe. Shortly after, he is transported into a red-lit underground structure that signals the arrival of "Silent Hill's" version of a twisted alternate reality, called the "Otherworld."
The game's central item is a handheld CRT television, which Simon uses to pick up signals from nearby objects. Those signals provide puzzle clues tied directly to Zoe's past, piecing together who she was, what she did, and why she disappeared.
A New Horror Experience from 'Townfall'
Combat in "Silent Hill: Townfall" is designed to be a last resort rather than a primary option. Makeshift weapons like wooden planks are available, but they break down quickly and run out after only a few fights.
The more viable approach in most situations is stealth, using the CRTV to track enemy movement through walls and fog, ducking behind cars, fences, and walls, and squeezing into small hiding spaces like closets and sheds to wait out pursuers. A revolver becomes available in later sections, but it is described as a double-edged tool that draws more enemies with every shot fired.
"Silent Hill: Townfall" is set to launch on September 24 exclusively for PS5, with PS5 Pro enhancements including PSSR upscaling and ray tracing confirmed for the release.