
With Rematch finally out, developer Sloclap has released its first big patch. And it’s a lengthy one.
Having collected a ton of data from a multitude of sources in its beta phase, the developers behind Rematch are revamping or tweaking several of its already-established mechanics. But what are these changes, and how do they change the game?
For one, rainbow flicks have been modified. Apparently, during the beta phase, some complained that skilled players could indefinitely rainbow flick the ball on a full volley, essentially keeping the ball out of play for defenders until they decided to either pass or shoot. While we at OpSports respect the sweats who were able to discover this and frustrate opponents, we can totally see how this is a function that needed to change in the spirit of fun.
Another notable change pertains to mouse and keyboard remapping, something we’ve covered before. Prior to the patch, remapping keys and commands in Rematch was not something that Sloclap allowed players to do. Instead, they needed to use third-party programs to get the job done. But after the latest patch, this issue has been resolved and players are able to manually modify the game’s control to their heart’s content.
Outside of that, most of the patch notes mention adjustments and fixes to the netcode and things of that nature.
Overall, the day one patch for Rematch — officially called Patch Hotfixes #0.2 – 1.20.002 — is pretty lengthy. So we’ve done you the kindness of posting them here in full. If you don’t want to take our word for it, here’s a link to the patch notes.
Rematch Day One Patch Notes
Fixes
General Netcode
- Fixed an issue where the ball was sometimes controlled by the wrong player at kickoff
- NOTE: This issue might still happen, a new fix will be pushed with the next patch.
- Fixed ball & general server clock desync after lag on client that could generate important lag, especially after a client freeze (after Alt-tabbing or changing the resolution in the settings for example).
Goal Keeper
- Fixed an issue where a goal could be validated when the Goal Keeper should have saved the ball.
Mouse & Keyboard Remapping
- Fixed an issue where certain actions couldn’t be rebound after they were unbound in the Controls settings.
- Removed incorrect “Select custom preset for remapping” text while using gamepad.
- Fixed “Ball Call” rebinding after unbinding.
Other issues
- Fixed an issue where the Terms of Service were not displayed correctly in languages other than English.
- Fixed minor issues on server performance telemetry / stats.
Changes Made Since Beta
Rainbow Flick
In response to the feedback gathered during the second beta, we reverted some modifications we made on the rainbow flick. The first interaction with the ball using the volley variation of the rainbow flick should be as fast and fluid as experienced in the first beta while some balancing changes still apply to chained flicks to avoid keeping the ball out of play for too long.
Mouse and keyboard tap
We corrected a lot of bugs and improved the overall feeling of the new tap aiming system on mouse and keyboard. Now it should be easier to aim 360 degrees around the character, without the aiming being “sticky” in some directions or going in the opposite direction from where you wanted to aim.
While using the new system, please remember that it requires you to consider the mouse as a joystick, so moving your mouse diagonally and not only horizontally will help you nail every angle. We are still closely monitoring this new system, and already have plans to keep improving it in the next updates.
Mouse and keyboard remapping
Remapping is now available for mouse and keyboard! You can remap inputs the way you want, and even choose to use or not the “modifier” option which rebinds lobbed actions on 2 inputs (modifier + tap, or pushball) instead of one.
You might encounter some bugs while using the remapping feature, but we’ll try to fix them as quickly as possible.
Controller remapping is also coming later this season, as well as more advanced remapping options.
Bugfixes
Gameplay
- Fixed an issue where players could stay stuck in Defense Mode
- Fixed an issue that allowed players to cancel the kickoff animation and control the ball after a goal replay
- Fixed an issue where some passes and interceptions were not counted in the scoring system
- Fixed an issue that made the player invisible after a goal replay
- Fixed an issue where the ball would lose all momentum after two players performed a tackle on it at the same time
- Fixed an issue that made volley tap unavailable after the ball was volley shot with extra effort
Netcode and Desync
- Fixed multiple issues where ball would pass through the goalkeeper’s dive, despite the catch animation being played
- Fixed an issue where the ball’s position would take a long time to be synchronized again for all players
- Fixed a ball desync present upon hitting the goalpost bars
- Fixed a ball desync present upon performing a volley action after a wall bounce
- Fixed an issue where the second shot deflected by a player’s defense mode would create replication and desync issues
Mouse & Keyboard
- Fixed an issue where Inputs were not displaying correctly in menus when using mouse and keyboard
- Fixed an issue where the magnus resets to 0 when not continuously moving the mouse in the same direction
Tutorials
- Fixed an issue where AI does not pass the ball after ball call during movement tutorial
Menus
- Fixed multiple bugs that could cause the game to lose focus
- Missing functionality for Menu music volume slider
- Missing functionality for rematch after finishing a custom match
- Fixed an issue with the player’s rank being displayed incorrectly in the profile page and main menu
- Fixed an issue with the player’s level being displayed incorrectly at the end of a match
- Fixed multiple instances of texts not being correctly localized or translated across all menus and tutorials
- Fixed an issue that made the option to report players unavailable
- Fixed an issue that made all sound feedback in menus stop working
- Fixed inconsistent texts in controller gameplay settings
Crashes
- Fixed a crash happening when launching the game without steam
- Multiple other crash instances fixed
Visual and cosmetic issues
- Fixed issues where some of the heads selectable in customization were corrupted at low or medium graphic settings
- Headgear color from the customization isn’t the same one in match
Matchmaking and Online experience
- Fixed multiple errors that could interrupt matchmaking
- Fixed multiple issues with voice chat on Xbox platform