
Ubisoft has revealed the entire Rainbow Six Siege X Year 11 roadmap, and it includes a full Metal Gear Solid crossover, a complete Ranked 3.0 overhaul, a big Villa rework, and a sharper focus on competitive play across the entire year.
Ubisoft is tightening Siege’s core with changes to progression, anti-cheat, maps, and long-term ranked incentives, while also collaborating with other major franchises to keep the game feeling fresh.
With that said, here’s a complete breakdown of the Rainbow Six Siege X Year 11 roadmap, including new Legend Division, visible MMR, reworks, and more.
Table of contents
Solid Snake in Operation Silent Hunt
Solid Snake joins the game as a permanent Attacker in Operation Silent Hunt, the first season of Year 11. He arrives with his own gadget, loadout options, leaning into stealth, intel, and adaptable utility.
Snake’s signature gadget is the Soliton Radar MKIII, which lets him scan and track defender positions, and it can be countered by certain defender tools, such as Alibi’s Prisma, Vigil’s cloak, and Mute’s jammers.

On top of this, his On-Site Procurement (OSP) mechanic gives him access to up to five different secondary gadgets over a round, including frag grenades, stun grenades, smoke grenades, impact EMPs, and breach charges; however, he’ll only spawn with one.
Snake also arrives with a new suppressed TACIT .45 sidearm that can delete utility and low-HP defenders. The Operation Silent Hunt Battle Pass instantly unlocks Snake and layers in Metal Gear cosmetics, including themed outfits like a Psycho Mantis look for Smoke, plus a later limited-time event that pairs Snake with Sam Fisher in a 4v4 infiltration mode on a modified Nighthaven Labs.
Ranked 3.0 and the new Legend Division
Ranked 3.0 is one of the biggest structural changes Siege has had in years, and it rolls out during Year 11 to fix long-standing issues around hidden MMR, unclear progression, and smurf behavior.
The new system removes hidden MMR and brings back placement matches at the start of each season. Within the revamped ranked ladder, Champion is now split into divisions and sits directly below the new Legend Division, an elite, solo-queue-only mode.

To access Legend, you first need to reach Champion, after which you can queue alone in a playlist built specifically for the best of the best, complete with regional leaderboards and stricter matchmaking rules. Ranked 3.0 also ties in better rewards pacing. Every 10 matches, you’ll receive rank-related rewards, with wins accelerating your progress through those milestones.
On consoles, Year 11 introduces native mouse and keyboard support that lets players opt into the PC matchmaking pool, with Ubisoft warning that anyone trying to bypass this system will face bans, which should help clean up input spoofing problems.
Villa rework and map philosophy
Villa, one of the most iconic competitive maps in Siege, is getting a focused update in Y11S3. Rather than reinventing the entire layout, Ubisoft is targeting pacing and play patterns with new breach options, extra hatches, and a new bomb site in the basement to diversify site rotations.
Additional hatches and breachable sections will open up to vertical and lateral pressure. The basement bomb site shift should also shake up site pick priorities, as teams test whether new sites are worth anchoring or if classic setups remain dominant after the patch.
Ubisoft has also confirmed that similar “targeted map updates” will land in every season that doesn’t bring a brand-new map.
On top of that, a new map called Calypso Casino, inspired by a Las Vegas vibe, is planned for the year and will go straight into Ranked.
New operators, Fireworks, and Operator Mastery
Beyond Solid Snake, Year 11 continues Siege’s push to refine the operator roster with a mix of new picks and remasters. In Season 3, a defender known by the codename Fireworks joins the game as a direct counter to shield attackers, with a gadget and weaponry designed to damage or bypass shields and punish linear pushes.

Season 4 brings another operator remaster targeting an older character that has fallen behind modern metas, plus another new weapon and a drone-style secondary gadget for attackers.
Alongside the operator changes, Year 11 introduces Operator Mastery, a long-term progression track for each operator that tracks your usage and performance over time and rewards you with ways to show off your proficiency.
This Operator strategy pairs well with the ranked overhaul, with fewer random additions and more focus on counterplay, rewarding deep knowledge of specific Operators.
Modes, Testing Grounds, and Hostage rework
Year 11 also experiments with rules and modes through a new testing grounds playlist planned for Season 4, where half reinforcements (letting teams partially reinforce walls) can be trialed before they hit live Ranked and Unranked.

Hostage mode is getting a full rework, with Ubisoft openly exploring how to make it viable for competitive play again. That could mean changes to extraction pacing, defender restrictions, or map-specific adjustments, all of which will likely be tested publicly before final decisions are made. The Grand Larceny event is also returning in Season 4, bringing back a fan-favorite limited-time mode with its own ruleset and loot-focused gameplay.
Social and structural updates, including a new in-game Social Hub for inviting players and creating squads and not relying on Ubisoft Connect, are also scheduled during Year 11’s later seasons.
Year 11 is the season where Siege X finally cleans up its ladder, gives you visible MMR, and offers a real endgame in Legend Division if you can climb that high. For casual and event-focused players, the Solid Snake crossover, Metal Gear-themed cosmetics, returning Grand Larceny, and experimental testing grounds modes keep the game from feeling stale between major patches.
Competitive and esports-minded players benefit from more predictable seasonal structures, targeted map reworks instead of constant overhauls, and a meta shaped by focused operator additions like Fireworks instead of bloated releases.
If Ubisoft sticks to this roadmap, Year 11 could end up being one of the most stable and competitive eras the game has had in years, both for Ranked players and pro teams.