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The Guardian - UK
The Guardian - UK
Technology
Neil Davey

Prototype

Prototype
Prototype videogame Photograph: PR

Something's rotten in the state of New York. Again. This time it's a virus that's turning the citizens into shambling zombies, as the army tries to control the spread.

In other words, it's not a good time to be Alex Mercer, a mysterious hoodie-wearing antihero with an unexpected line in genetic mutation, who's searching the city and the military for details of his past. Like its shapeshifting hero, Prototype is a hybrid: think MGS stealth, Spider-Man free roaming and Wolverine gore.

There's the basis of something impressive here: tough challenges, piles of upgrades and myriad side missions – and taking over passers-by to turn your nigh-unstoppable protagonist into a middle-aged fat bloke never gets boring. But the dull scenery, occasionally vertical learning curve, painful lack of save points and apparently endless roaming take off most of the gloss.

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