According to The Guardian's Steve Boxer, "Underworld will feel reassuringly familiar to anyone who has played a Tomb Raider of yore. The focus, clearly, has been on subtle improvement of a successful formula"Photograph: grabsUnderworld is the first of the series specifically designed for new-generation consolesPhotograph: grabsLara's recently acquired grapple plays a more prominent part than in previous games and has been improved. It will still only hook onto strategically placed brass rings, but can now be attached before running, jumping or abseilingPhotograph: grabs
Underworld is the first game in which Lara's movements have been dictated by motion capture rather than hand animation. Crystal Dynamics used a gymnast-cum-stuntwoman called Heidi MoneymakerPhotograph: grabsYou can now choose to shoot animals with a tranquilliser gun rather than a lethal weapon, though as Steve says, if you can't kill endangered species in a videogame, where can you?Photograph: grabsWhere's Lara? Photograph: grabsAs well as free-climbing surfaces studded with hand-holds, the new Lara can pull herself up to walk on the narrowest of ledgesPhotograph: grabsThat's just showing off ...Photograph: grabsThe Kraken awakesPhotograph: grabsAs ever, says Steve, much of the game's joy derives from controlling a character who moves so delightfullyPhotograph: grabs
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