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Josh Broadwell

Our top Starfield companions ranked from ‘go away’ to bestie material

Putting together a Starfield companions ranked list runs the gamut from deep and insightful allies to unbelievably obnoxious men with terrible hair, and nearly everything in between. They all have a common desire for one thing, though: your money. Constellation companions are the only ones you get for free, while any others have a steep signing fee of 12,000 credits or more, unless you’re ruthless enough to undercut them. Most of the others are worth paying for, though, either thanks to the unique skills they bring to your ship and outposts or their thoughtful backstories and the situations that pushed them to join you in the first place.

If you’re looking for more Starfield rankings, check out our list of the best Starfield weapons to weigh yourself down with in the early game.

Mickey Caviar

No, Mickey, and I’m calling the police.

Moara Otero

Moara is so grateful that you saved him from mercenaries near Neptune that he never stops talking about it. Ever. The gratitude is nice, but please Moara – move on. I’m begging you.

Still, he’s good with weapons and your ship’s energy guns, so he’s not all bad. Sometimes.

Lyle Brewer

Lyle Brewer is just a guy who wants a job, which is a refreshing change of pace from the war criminal investigators, creepy chefs, and grateful colleagues you typically get. That’s about all it is, though Lyle is really handy in a fight.

Sam Coe

Sam joins for free, which is good because I certainly wouldn’t pay for him. After spending so much time with Sarah beforehand, he just seems so bland. Sam is your usual cowboy type, a rootless wanderer with a slightly jaded outlook who answers to no one. He calls his daughter weird for being smart, and he never has a lot of interesting input when you’re talking with other people, unlike Sarah. 

I put him on an outpost after the Akila missions and left him there. Sorry, Sam. You’re a nice guy and all, but eh.

Ezekiel

Look, Ezekiel, I can appreciate your tough-guy, lone cowboy with convictions act. I really can. But there’s other folks out there who do it better, and you sure ain’t no Arthur Morgan, pal.

On the bright side, Easy joins for free, so there’s that.

Gideon Aker

Gideon got himself in a spot of trouble by racking up tons of debt, and now he hopes you’ll bail him out, which puts you in a bit of a bind. Unlike other indebted people you run across, you can’t waive away Gideon’s problems by talking to his creditors or resorting to less savory methods.

Your only choices are paying him 12,000 credits to join you, which is a lot, or pursuading him to take half the credits, which just makes me feel guilty. Thanks, Gideon.

Barret

Barret should be annoying, with his dad jokes and the fact that the first time he meets you, he sends you off to potentially get killed in a nest of pirates. I can’t help but like him, though. His optimism and insight into human nature make it hard not to, plus he’s a pretty good cook.

Simeon Bankowski

I sympathize with Simeon a lot. The poor man just left his job and is drifting aimlessly, hoping in vain to find something that might help him stay afloat and maybe, just maybe, reignite his passion for life. Along comes you, with the chance for him to join your crew and explore the starfield – just what he was looking for.

If you’re an Explorer, you can convince him to take half the sign-up cost instead of the full 12,000 credits, which I totally didn’t do (I absolutely did).

Rosie Tannehill

I like Rosie. She’s an aspiring adventurer who spent her whole life learning about medicine – but only on Cheyenne. Now, she can’t wait to see what the rest of the galaxy has to offer, and you’re her best bet for that. It’s a wholesome adventure story and the kind I wish I could’ve roleplayed myself in Starfield.

Sarah Morgan

Sarah is one of the best Constellation members. She’s an idealistic leader with a burning sense of curiosity that compels her to explore the limits of the universe. Her past is complex and touching, she’s an incisive commentator on the United Colonies’ political situation, and she can hold her own in a fight. 

Andreja

If Sarah represents Constellation’s ideals for the galaxy, then Andreja is the reality. She’s known hardship, and it influences her personality and decisions in a refreshing way. Andreja is the only Constellation companion who doesn’t mind if you use less-than-savory methods to get what you need. Her pragmatism makes her no less thoughtful or insightful, though. She’s really the most well-rounded member of the organization.

The Adoring Fan

 

You get an excellent companion for free if you pick the Adoring Fan trait at the game’s start. This nod to Bethesda’s past RPGs shows up after you join Constellation and follows you around in, well, adoration. Sure he talks incessantly, but he also gives you free things and can hold more items than most of your companions.

A loving pack mule who bears gifts? Yes, please.

Omari Hassan

Omari’s a pretty neat guy. He’s brilliant at what he does – and knows it, since he’s spent his entire life honing his craft. Omari has a family to provide for, but he’s also got enough self-respect to know what he’s worth and gives you a welcome bit of sass if you refuse to pay it.

Dani Garcia

Dani’s a pretty interesting kid. They desperately want off Neon, not just because it’s a seedy, terrible place to live. Dani has some investigating to do, specifically into the war between the UC and Freestar Collective. It’s a thorny subject that you typically don’t hear much about outside a few quests, so that alone earned Dani a spot in my crew.

Andromeda Kepler

Andromeda is hands-down my favorite companion. Once you recruit her, she may tell you about her past, of her mothers who settled on a remote planet they named Avalon, of her love of nature that inspired her scientific philosophy – not so scientific that she didn’t spend afternoons looking for fairies by the river – and of her promise to her mothers that she’d keep Avalon safe in their memory.

It’s a beautiful, human story, and it makes me wish Bethesda had given these named compatriots more quests and ways to grow.

Written by Josh Broadwell on behalf of GLHF

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