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Operation Sports
Operation Sports
Christian Smith

NHL 26 Promises a New Presentation System That Feels... Off

EA has outlined major presentation changes coming to NHL 26, aimed at making its underlying gameplay systems more visible and easier to understand for players. The studio says it wanted to ensure that the mechanics driving each play aren’t just working behind the scenes, but are surfaced in a way that enhances both immersion and comprehension.

According to EA, this meant rethinking how real-time data is displayed during games. The result is an upgraded presentation layer that includes new overlays, broadcast visuals, “smarter” replays, and stat-driven analysis. These additions are designed to provide more context for what’s happening on the ice and why it’s happening the way that it is.

But what does that mean? And will it be getting in the way of accurately capturing hockey as we see it on TV?

Is NHL 26 Moving Away From Immersion In Favor Of Context?

Assuming I’m understanding what EA is saying about their new bits and bobs when it comes to presentation in NHL 26, it seems that the company is shifting away from an accurate depiction of hockey (at least visually speaking) in favor of something that provides more context to players for why things are happening in the game.

Granted, several real-life sports do that when it comes to their broadcasts. For instance, Major League Baseball is constantly going crazy over things like exit velocity, launch angle, and things of that nature, and showing them in a very dramatic, new-age way. So that alone isn’t a bad thing. In fact, EA explicitly says in its gameplay deep dive that the new innovations made to in-game presentation “isn’t just about adding flash.” That said, they do use the word “tools” to describe them.

I promise, I’m not trying to come off as a boomer. But when there’s a “threat indicator” or some flashy piece of information that’s thrown into the presentation of a sports game, my mind tends to drift to a place where I feel like I’m playing something on an arcade cabinet instead of a true sim. Again, there are definitely ways to incorporate elements like this to fit into a broadcast package. However, doing so requires some delicate attention to detail in an effort to avoid sensory overload.

Now, as a longtime EA FC player, I’m aware of threat indicator-type things in games, and they can almost always be turned off. So, hopefully that’s the case here.

Sorry if this piece came across as being a bit negative. But I don’t know — I would’ve preferred a more updated broadcast package without the bells and whistles.

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