Mysterious Polish developer Nibris has released a few morsels of new information about its Wii-bound gothic adventure, Sadness. Several months ago, the studio announced that the game would be entirely black and white - but left it pretty much at that.
Now it's been revealed that the plot covers events, "from before the outbreak of World War I" and that the game features monsters culled from Slavic legends. However, according to the company's press release, different players will encounter different creatures depending on the choices they make in the game. The developer has also revealed that the game will have no traditional menu screen - the idea being to create a true sense of immersion from the very beginning:
"We aim at completely intuitive behaviour of the player - just as in life. Every choice a player makes is essential - if you experience traumatic events in your life, they are in you all the time. The same is going to be with Sadness. We want the player feel he participates in events, not only a game"
Hmm, black and white, no menu screen, branching storyline... the world ambitious doesn't cover it really. It is to be hoped, however, that this isn't just about a studio hyping up a game with impossible ambitions before offloading a much less remarkable end product. Fable owners may remember the original plans for the game as a totally open moral adventure, following an intrictaely definable hero through a free-roaming landscape in which every decision has enormous ramifications... That's not quite what transpired when reality reared its ugly, dramatically scaled-down head.
What we do know is that Nibris has outsourced elements of the game to help with the workload, bringing in Frontline Studios and 3D animation specialists, Digital Amigos.
So, is this going to be Silent Hill meets Sin City with Deus Ex-esque open-ended gameplay? Or just Resident Evil with the colour turned off?