Mobile gaming anyone? For me the theory has always crumbled in the face of the ham-fisted clunky reality. Sure, Skipping Stone has an hypnotic minimalism that appeals, but even that fades very quickly. And yes, I appreciate that quick n' easy is the philosophy behind mobile gaming. An interesting comment came out of my recent Jon Hare interview. When I asked the Sensible Soccer creator about mobile gaming he responded with a tirade about license driven titles, most of which had to remain off record. As far as he - and I guess a lot of you, plus the head of Vodafone content - are concerned, mobile gaming as it currently stands sucks. So it was interesting to read a comment on the post defending the platform.
RE: Mobile, there's an element of truth as has been discussed here before in Gamesblog comments about licenses and so forth being used to get attention, but I don't see why that should equal writing off the platform creatively? You'd have thought a games platform owned by millions where games cost ?3 would be of interest to old school coders. And creativity is possible - the new Sensible Skillz deadball game would have been impossible at anything like full price elsewhere.
I'd agree to a certain extent, but once again the theory is far removed from reality. Yes, mobile games should be cheap and easy to make, with designers churning out games and taking chances with new ideas. But we all know that isn't true. Mobile gaming then - do anything for you?