
With the Live Series collection in Diamond Dynasty being as out of control as it is right now, gaming the online marketplace will be the obvious (and likely only) solution for many MLB The Show 25 players. But in order to properly do this, a basic understanding of the Diamond Dynasty Marketplace is essential.
Tons of items are available on the Marketplace, be it player cards, equipment, stadiums, and more, all of which have different values. Here’s a simple and handy guide explaining how the prices in the MLB The Show 25 Marketplace work.
What Are Quicksell And Max Values?
Before we get into how things are priced on the marketplace, let’s get into what quicksell and max values are. To put it simply, an item’s quicksell value is essentially a fixed amount of Stubs (the in-game currency for MLB The Show) that the player will be given should they choose to part ways with an item. It’s also important to note that quicksell values are tax-free. By contrast, should you post something up on the open market, there will be a 10% tax deducted from the total amount of Stubs you make. Therefore, quickselling an item is handy should it not be worth much on the market, or if the gains are so minimal that the profit made is marginal at best.
The max value represents the maximum amount of Stubs something can be sold for on the market. Say, for instance, that you have an item in your inventory that is no longer in packs like Jurickson Profar’s gold-rated New Threads card, which ceased being in packs after he was suspended for PED usage. In this case, you can sell that card for the maximum value due to its rarity. But because it’s an 84-rated card, the max value you can sell it for is 25,000 Stubs before taxes.
In short, every item has a unique quicksell and max value due to a variety of factors. Now, onto the actual quicksell and max values of the various items within MLB The Show 25.
Diamond Dynasty Players Quicksell And Max Price Values
Let’s start with the most sought-after items on the Diamond Dynasty marketplace: The players. As expected, each player has a different value based on their card rating and rarity. For instance, a common player with low attributes will have almost no value on the market. Not only do these players offer nothing in the way of a benefit to your team, but they also make up for the majority of the cards that players pull from packs.
On the contrary, diamond-rated players (cards that are rated 85 or higher) will hold higher value due to being much harder to pull from packs. In fact, the only pack that guarantees a Live Series diamond card is a Chase pack, and those are typically hand and/or expensive to retain. And even amongst diamond-rated cards, the disparity in value between a card that meets the diamond floor is different than that of, say, a player like Shohei Ohtani or Aaron Judge, who both sell on the market way above sticker price due to their insane attributes and low chances of being pulled from packs.
Overall Rating | Rarity | Quicksell Value (Live) | Quicksell Value (Non-Live) | Max Price |
---|---|---|---|---|
Below 65 | Common | 5 | 2 | 1,000 |
65-74 | Bronze | 25 | 12 | 1,000 |
75 | Silver | 50 | 25 | 5,000 |
76 | Silver | 75 | 37 | 5,000 |
77 | Silver | 100 | 50 | 5,000 |
78 | Silver | 125 | 62 | 5,000 |
79 | Silver | 150 | 75 | 5,000 |
80 | Gold | 400 | 200 | 25,000 |
81 | Gold | 600 | 300 | 25,000 |
82 | Gold | 900 | 450 | 25,000 |
83 | Gold | 1,200 | 600 | 25,000 |
84 | Gold | 1,500 | 750 | 25,000 |
85 | Diamond | 3,000 | 1,500 | 250,000 |
86 | Diamond | 3,750 | 1,875 | 250,000 |
87 | Diamond | 4,500 | 2,250 | 250,000 |
88 | Diamond | 5,500 | 2,750 | 250,000 |
89 | Diamond | 7,000 | 3,500 | 250,000 |
90 | Diamond | 8,000 | 4,000 | 500,000 |
91 | Diamond | 9,000 | 4,500 | 500,000 |
92-94 | Diamond | 10,000 | 5,000 | 500,000 |
95+ | Diamond | 10,000 | 5,000 | 1,000,000 |
Perks, Equipment, Sponsorships, And Stadium Quicksell And Max Value
Player cards aren’t the only things that carry value on the MLB The Show Marketplace. Equipment such as bats, catcher’s gear, cleats, and others also have certain values and can be flipped for some decent Stubs if you happen to pack them.
Remember those torpedo bats that just got released? Yeah, if you grab one of them in packs, they are going for ridiculous Stubs right now.
Item Type | Rarity | Quicksell Value | Max Price |
---|---|---|---|
Perk | Bronze | 10 | 5,000 |
Perk | Silver | 25 | 5,000 |
Perk | Gold | 100 | 5,000 |
Perk | Diamond | 1,000 | 10,000 |
Equipment | Silver | 25 | 1,000 |
Equipment | Gold | 100 | 5,000 |
Equipment | Diamond | 1,000 | 50,000 |
Sponsorship | Silver | 25 | 200 |
Sponsorship | Gold | 100 | 500 |
Sponsorship | Diamond | 1,000 | 20,000 |
Stadium | Gold | 100 | 500 |
Stadium | Diamond | 1,000 | 15,000 |
Unlockables Quicksell Values And Max Prices
Unlockables feature a wide variety of items, some of which aren’t even useful to Diamond Dynasty players and will instead only be usable in Road to the Show mode. Because of this, the values of items such as no-doubter home runs or home run base running celebrations will always have value. That said, even they have quicksell and max values (though we don’t recommend quickselling any such item).
Some unlockables can be used in Diamond Dynasty, such as stadium sounds and uniforms, but prices will vary depending on the rarity of the unlockable. Some uniforms will hover around quicksell price, while others could net you some serious Stubs should you be lucky to pack them.
Category | Subcategory | Rarity | Quicksell Value | Max Price |
---|---|---|---|---|
Animations | No Doubt Home Run Animation | Silver | 100 | 1,500 |
Animations | No Doubt Home Run Animation | Gold | 500 | 1,500 |
Animations | No Doubt Home Run Animation | Diamond | 1,000 | 7,500 |
Animations | Home Run Base Celebration | Silver | 100 | 1,500 |
Animations | Home Run Base Celebration | Gold | 500 | 1,500 |
Animations | Home Run Base Celebration | Diamond | 1,000 | 7,500 |
Audio | Stadium Sounds | Silver | 100 | 5,000 |
Audio | Stadium Sounds | Gold | 500 | 5,000 |
Audio | Stadium Sounds | Diamond | 1,000 | 10,000 |
Audio | Home Run Call | Silver | 100 | 2,000 |
Audio | Home Run Call | Gold | 500 | 2,000 |
Audio | Home Run Call | Diamond | 1,000 | 15,000 |
Audio | No Doubt Home Run Call | Silver | 100 | 2,000 |
Audio | No Doubt Home Run Call | Gold | 500 | 2,000 |
Audio | No Doubt Home Run Call | Diamond | 1,000 | 1,000,000 |
Icons & Banners | Icons | Silver | 100 | 3,000 |
Icons & Banners | Icons | Gold | 500 | 3,000 |
Icons & Banners | Icons | Diamond | 1,000 | 3,000 |
Icons & Banners | Banners | Silver | 100 | 3,000 |
Icons & Banners | Banners | Gold | 500 | 3,000 |
Icons & Banners | Banners | Diamond | 1,000 | 3,000 |
Uniforms | Silver | 100 | 500 | |
Uniforms | Gold | 500 | 1,000 | |
Uniforms | Diamond | 1,000 | 3,000 |
How To Make Stubs Using The Marketplace
As explained above, the key to making Stubs using the MLB The Show Marketplace is to pack sought-after items. You’re also encouraged to quicksell any duplicate items that you acquire not selling for above-market prices. Sure, those gold bats that you keep packing (which only quicksell for 100 Stubs each) might not equate to much at first. But the more you play the game and complete programs, the more packs you’ll earn. And the more packs you earn, the more duplicates you’ll accrue, allowing you to turn those gold bats into 1000+ Stubs just quickselling duplicates.
There is also the topic of investments. Investments alone in MLB The Show 25 can take up an entire article, but to summarize, Diamond Dynasty players (or Road to the Show players looking to make Stubs for unlockables) should be monitoring real-life baseball to see who’s performing well (or badly) before each roster update. If you see a mid-rated gold player killing it in the Bigs, it won’t hurt to invest a bit of Stubs into several versions of them. Because once they hit a new price threshold — even if that is +2 to where it was originally — that’s a decent quicksell flip, should you have enough of them.
On the contrary, if a player with a high-rated card is performing poorly in real life and is due to go down in overall, maybe it’s time to let them go while they still have value. This is the key to any “No Money Spent” playthrough.