Shigeru Miyamoto has given a brief interview to US publication, Business Week, providing some more insight into his views on game development and design. Unfortunately, the magazine blows all its credibility in the intro, confidently proclaiming:
"And in the 1990s, his Super Mario 64 was the first console title with 3D graphics."
Hmm, please stay behind in class this evening, Mr Business Week. (Although I suppose you could argue that it was the first game to make full and intuitive use of a 3D interface...)
Anyway, among the conversational titbits, Miyamoto argues that provoking an emotional response from the player is - or at least should be - a key element of game design. He also namechecks Rubik's Cube as a major inspiration and talks about reclaiming videogames for the whole family (which is why the Revolution controller looks like a TV remote control - to make it more accessible to non-gamers). Finally, he comes up with this enticing nugget:
"I've always thought that games would eventually break free of the confines of a TV screen to fill an entire room. But I would rather not say anything more about that."
Will the next Nintendo console be a holodeck? The mind boggles.