

Season 4 of Maximum Football is available today bringing new features, gameplay improvements and more ways to customize your team.
The update introduces the Hard Hitting 80s Season Pass, smarter CPU playcalling with the first version of PlaySense, 10 new offensive playbooks and option plays. Players can also customize numbers in more detail and take the field in two new stadiums.
Hard Hitting 80s captures the grit and swagger of football in the 1980s, an era of big hits, massive shoulder pads and full-cage facemasks. The 50-tier Season Pass includes period-inspired cosmetics that let players relive that iconic time both on and off the field. The new stadiums, Hillside Park with its classic horseshoe design and open grass field and Citadel Park, a mixed-use venue with a baseball diamond in one endzone, add more variety to the experience.
The team also added a new PlaySense system letting the CPU adjust like a real coach, making situational decisions instead of following set patterns, with plans to make it even more dynamic in future updates. Ten new offensive playbooks with new formations, weakside shotgun runs, advanced routes in trips formations and updated run schemes have been added as well.
Run-Pass Options are also available, allowing players to read the defense and choose whether to hand off, keep the ball or pass. Additional option styles like triple options and speed options are planned for later updates. Uniform customization gets more detailed with the new number zone system. Players can now assign different colors to numbers on helmets, jerseys and pants. Check out the full patch notes below.
Gameplay improvements
- Introducing the new playcalling system “PlaySense”. This system’s goal is a smarter, more reactive and natural behavior for both AI coach plays as well as coach recommendations.
- Added 10 new playbooks
- We have tweaked a number of gameplay settings for an intended better core gameplay feel. This means some of the baseline values of sliders have changed, you will see different behavior as before. We highly recommend resetting sliders to default and playing around with the new settings.
- You can now set up presets for sliders, for easier access to settings for different quarter lengths or a different gameplay feel.
- Catching has been improved to fix frequent dropped or missed passes especially for short, down the middle passes.
- False start penalty has been added.
- AI defenders (especially secondary in zone defense) now make decisions based on their visual information, using a vision cone to assess situations.
- A number of new catch, tackle and tackle miss animations have been added, with specific intentions of better carry of momentum during tackles for ball carriers.
- Run-pass option plays have been added as the first round of option play additions. More to come in upcoming updates.
- Changed AI behavior for fumbles to make the behavior more natural.
- Fair catch calls are now disabled for on-side kicks.
Customization improvements
- Added new hairstyles
- Uniform numbers can now be customized based on “zones” – helmet, jersey and pants can have different color setup for them.
Bugfixes
- Various fixes for AI after a catch to ensure proper angle selection
- Fixed an issue where MPL uniforms could become invisible in certain menus when a vintage uniform is selected