

Maximum Football’s September developer blog shines a spotlight on the game’s most anticipated feature: Franchise Mode. With a heavy focus on flexibility, realism, and connecting the college and pro experiences, the update details how the mode is shaping up, alongside new gameplay improvements on the field.
If you wish to read the original development blog, check it out here.
Franchise Mode Links Directly To Dynasty
When setting up a league, players will have multiple size options ranging from the traditional 32 teams to smaller formats like 8 or 12, or even fictional setups with 16 or 24 clubs. As with Dynasty Mode, custom teams and divisional realignment will be fully supported, giving players the freedom to build their own football universe. In short, this will allow more savvy creators to essentially recreate the NFL should they wish to do so.
A key innovation is the draft system, which directly links Dynasty saves to Franchise. Seniors graduating from your college program automatically enter the following year’s draft pool, letting players follow their recruits from the campus to the pros. Draft boards, scouting, trades, and undrafted free agency all play a role, creating what the devs call a “single ecosystem” between modes.
Trading in Franchise isn’t a simple swap, either. CPU-controlled teams will initiate offers and weigh factors like roster depth, age, injuries, contracts, and locker room chemistry. Negotiations and reputation matter too, as consistently lowballing opponents will close doors around the league.
Overall, from the sounds of it, Maximum Football is promising one of the deepest Franchise Mode experiences in sports gaming. Let’s just hope the execution is as good as it looks on paper.
RPOs And Other News
Another exciting development is the addition of run-pass options, better known as RPOs. The team at Maximum Entertainment is working on triple options, wishbone sets, and additional option variants, supported by new animations to make the ground game feel more authentic. Quarterback scrambles are also being refined: new animations keep passers in throwing posture outside the pocket, allowing them to stay dangerous as passers before crossing the line of scrimmage.