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Operation Sports
Operation Sports
Christian Smith

Matt10's Madden 26 Sliders

Matt10 from the Operation Sports community has released his first set of sliders for Madden 26! Known for his attention to detail and animation-first approach, Matt10 has been tweaking from the default All-Madden base to get gameplay feeling more authentic, while also addressing some early-year pain points.

The current release of Matt’s slider set focuses heavily on making CPU quarterbacks and the CPU run game feel more believable. Upon locking in these slider settings, quarterbacks should show more variety in decision-making, including misreads, throws into traffic, and the occasional bad ball due to pressure. On the ground, CPU blocking is tuned to reduce excessive tackles for loss without making the run game overpowered.

According to Matt himself, the biggest hurdle when tuning these slider settings was balancing run blocking. So that might warrant some more tuning later down the line, pending game updates, more data collection, etc.

An All-Pro version is in the works, but here’s the full All-Madden setup for now.

Matt10’s Madden 26 Sliders

Image: Operation Sports

General Settings

  • Difficulty: All-Madden (All-Pro pending)
  • Quarter Length: 12 minutes
  • Accelerated Clock: On (Minimum Play Clock Time: 15 seconds)
  • Injuries: 30
  • Fatigue: 60
  • Player Speed Parity Scale: 60
  • Physics-Based Tackling: 95

Matt recommends inputting these values in the Main Menu first, then importing them into Franchise mode.

Gameplay Sliders: All-Madden

User / CPU

  • QB Accuracy: 45 / 42
  • Pass Blocking: 52 / 52
  • WR Catch: 49 / 49
  • Run Blocking: 52 / 52
  • Ball Security: 50 / 50
  • Pass Defensive Reaction: 52 / 52
  • Interceptions: 40 / 40
  • Pass Coverage: 50 / 50
  • Tackling: 42 / 45

Special Teams

  • FG Power: 52 / 52
  • FG Accuracy: 48 / 48
  • Punt Power: 50 / 50
  • Punt Accuracy: 50 / 50
  • Kickoff Power: 50 / 50

Penalties: All-Madden

(Shoutout to Flex On Them for discovering that raising Illegal Block in the Back helps the pocket form around the QB)

  • Offside: 60
  • False Start: 55
  • Holding: 55
  • Facemask: 40
  • Illegal Block in the Back: 80
  • Roughing the Passer: 45
  • Defensive Pass Interference: 55
  • Intentional Grounding: Off
  • Offensive Pass Interference: On
  • Roughing the Kicker: Off
  • All other penalties: On

Optional Preferences

  • Kicking: Tap & Tap
  • Passing Type: Revamped
  • Pass Slowdown: Off
  • Pass Lead Increase: Small
  • Reticle Speed: 7
  • Reticle Visibility: User Only
  • Meter Visibility: User Only
  • AI WR for User: On
  • Ball Hawk: On
  • Heat Seeker: Off
  • Defensive Switch: Off
  • Passing Cam: On

Wear & Tear

  • Normal Tackle: 20
  • Catch Tackle: 25
  • Hit Stick: 35
  • Cut Stick: 30
  • Defender Tackle Advantage: 35
  • Sack: 25
  • Block: 25
  • Impact Block: 30
  • Per-Play Recovery: 50
  • Per-Timeout Recovery: 50
  • Between-Quarter Recovery: 55
  • Halftime Recovery: 60
  • Healing Reserve Pool Scale: 75

Weather Impact

  • Catch Chance: 50
  • Pass Accuracy: 50
  • Pass Strength: 50
  • Broken Tackle: 50
  • Kicking Accuracy: 50
  • Kicking Strength: 50
  • Movement Penalty: 50

This is a work-in-progress slider set, so expect adjustments as more feedback rolls in and the All-Pro version gets tested. If you’d like a real-time feed for that feedback, the comments below have been linked to Matt10’s original thread. And if you want to look at that directly, click this link!

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