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Dot Esports
Dot Esports
Edward Strazd

Marvel Rivals Season 9.5 patch notes: All buffs, nerfs, and adjustments

With Season 9.5, Marvel Rivals is getting a new set of balance adjustments for heroes across all three roles. In this update, there are changes to 18 heroes and their Team-Ups, including buffs, a few nerfs, and several adjustments.

Here are all the balancing changes coming to Marvel Rivals in Season 9.5 on Aug. 7.

Quick summary

  • There are no changes to Luna Snow in Season 9.5.
  • Peni Parker gets a nerf to her control and survivability.
  • Devil Dino, Doctor Strange, Magneto, Cyclops, Moon Knight, Phoenix, and Scarlet Witch got buffs to some of their Team-Ups .

Marvel Rivals Season 9.5 Vanguard changes

Devil Dinosaur in Marvel Rivals
Roar louder. Image via NetEase Games

Devil Dinosaur

  • Increase Maximum Health Percentage Damage dealt by the first four attacks of Frenzied Feast from 5 percent to 8 percent, and the fifth attack from 10 percent to 12 percent.
  • When selecting the Team-Up with Jeff the Land Shark, increase Surf & Turf maximum duration from 4s to 5s, and the healing effect on allies from 40 to 60.

Doctor Strange

  • Increase Daggers of Denak single-hit damage from 16 to 18 and projectile charges from 10 to 12.
  • When selecting the Team-Up with Hulk, reduce Gamma Maelstrom cooldown from 8s to 6s.

Magneto

  • When selecting the Team-Up with Scarlet Witch. Enhanced Effect: The Metallic Chaos projectile hit now adds a minor Launch Up effect to enemies.

Peni Parker

  • Remove the direct Immobilize effect upon hitting enemies with Cyber-Web Snare. New Effect: Now applies a stack of Web-Tracer and a 30 percent Slow effect for 1s. The Web-Tracer lasts for 5s. If an enemy with a Web-Tracer is hit by the snare again, they will be Immobilized for 0.7s.
  • Adjust Cyber-Web Snare to be a charge-based ability, with a maximum of 2 charges.
  • Reduce Bonus Health cap provided to Peni by Cyber-Webs from 200 to 150.

We are slightly weakening Peni’s control and survivability. In particular, the Immobilize effect applied by her Cyber-Web Snare was too frequent and oppressive, leading to a poor counter-experience for her enemies. We’ve decided to increase the cost of applying this control, but in return, we will also increase the freedom of her secondary fire.

NetEase Games

Rogue

  • Increase the damage reduction multiplier while in Defensive Stance from 55 percent to 60 percent.
  • Increase Regenerative Shield capacity from 250 to 275.

Venom

  • Reduce the Bonus Health provided by Symbiotic Resilience from 120 percent of lost health to 110 percent.
  • Increase Venom Swing cooldown from 8s to 10s.

Marvel Rivals Season 9.5 Duelist changes

Cyclops using his Ultimate in Marvel Rivals
A little bit of nerfs and buffs. Image via NetEase Games

Black Panther

  • When selecting the Team-Up with Storm, reduce the area damage to enemies from 40 to 30, and increase the cooldown from 12s to 15s.

Cyclops

  • Increase cooldown reduction provided to Ricochet Force per Optic Blast hit from 0.15s to 0.25s.
  • When selecting the Team-Up with Gambit, increase the Concussive Beam Attack Frequency boost from 10% to 15%.

Elsa Bloodstone

  • When selecting the Team-Up with Devil Dinosaur, reduce the health of an activated Smoky Snare trap from 100 to 50, and its Control duration from 1.5s to 1.2s.

Hela

  • When selecting the Team-Up with Namor, reduce Undead Monstro single-hit damage from 15 to 10.

Moon Knight

  • Adjust Crescent Dart and Moon Blade bounce damage decay from 30 percent to 20 percent per bounce.
  • When selecting the Team-Up with Cloak & Dagger, reduce Luminous Moon cooldown from 15s to 12s.
    • Base Effect: Increase dash duration from 0.3s to 0.35s and dash distance from 12m to 15m.
    • Enhanced Effect: Moon Knight gains a 3s healing effect of 20 Health/s after leaving the Phased state.

Phoenix

  • Increase the damage dealt when detonating Sparks from 35 to 40, and increase the area damage from 12 to 15.
  • When selecting the Team-Up with Rogue, increase Telekinetic Beatdown damage dealt from 45 to 55.

Wolverine

  • Berserker Rage Adjustment: Increase Rage gained per hit taken from 5 to 8. Adjust Rage decay timer from starting after 4s of no Rage gained to after 5s. At maximum Rage, reduce the decay rate from 15/s to 10/s.

Scarlet Witch

  • When selecting the Team-Up with Doctor Strange:
    • Base Effect: The ability has an 8s cooldown and 8s duration. When activated, Chthonian Burst is replaced with Mystic Burst, allowing magic missiles to be fired freely with no energy cost.
    • Enhanced Effect: Becomes a toggle-type ability. When toggled on, Mystic Burst replaces Chthonian Burst, allowing magic missiles to be fired freely with no energy cost.

Marvel Rivals Season 9.5 Strategist changes

Jubilee in the gameplay trailer of Marvel Rivals
More fireworks! Image via NetEase Games

Gambit

  • When selecting the Team-Up with Magneto, adjust the Launch Up Frequency of the spell field from 0.5s to 1s.

Jubilee

  • Increase Energy Plasmoids single-hit damage from 10 to 11 and single-hit healing from 14 to 15.

Loki

  • Increase Mystical Missile Projectile Speed from 100m/s to 120m/s.

White Fox

  • Reduce the energy cost of Kumiho Unleashed (Ultimate Ability) from 4800 to 4300. After casting, automatically apply the Blessed by the Nine effect to all allies within a 10m radius for 3s.

F.A.Q.

How often does Marvel Rivals have major balance changes?

Major changes usually occur at season launch and with mid-season updates. However, there might be smaller tweaks in between.

What are the most popular heroes in Marvel Rivals right now?

You can check the hero pick rates on the official Marvel Rivals website.

What else is coming with Season 9.5?

Season 9.5 introduces the new Vanguard, The Hood, and a new set of beach skins.


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