
Marvel Rivals season four releases on Sept. 12, and it introduces a new hero, thorough adjustments to multiple characters, a reshuffling of some Team-Up abilities, and a lot more.
Coming to Hero adjustments, Blade, Doctor Strange, Invisible Woman, Jeff, Moon Knight, Peni Parker, Scarlet Witch, Thor, and Ultron have been buffed. On the other hand, Black Panther, Captain America, Emma Frost, Loki, Luna Snow, Psylocke, and Squirrel Girl have been nerfed.
The reshuffling of Team-up abilities, the introduction of the new character, and these hero adjustments give rise to fresh ways of playing the game in the Heart of the Dragon season. Here’s a rundown of everything you need to know about the Marvel Rivals season 4 patch notes.
Marvel Rivals season 4 patch notes
New hero: Angela
Angela joins as a new Vanguard hero in season four, bringing along captivating new storylines for herself, Iron Fist, and Loki. These fresh lore chapters, namely “Her Sister’s Keeper,” “One True Champion,” and “Destined For Doom,” add depth to the story.

She is the 42nd hero to be introduced to the roster. She is Thor’s elder sister, and her powers and skills include superhuman strength, durability, flight, hand-to-hand combat, Asgardian physiology, and weapon creation using Ichors. Brittany Cox is the voice actress of this hero.
All hero buffs in Marvel Rivals season 4
Some heroes are gearing up with more raw power, better control, and greater team synergy.
Doctor Strange‘s Maelstrom of Madness cooldown has been reduced to six seconds from eight seconds, ensuring more frequent offensive bursts, while sacrificing a slice of survivability with his health dropping to 575 from 600. Peni Parker now slows hit enemies by 8 percent with each Spider-Drone attack, stacking up to a massive 40 percent, while her ultimate unleashes drones even quicker, every 0.5 seconds from 0.7 seconds.
Thor‘s utimate grants a 700 movement speed (from 600) while stunning nearby foes for a second on landing. Blade’s Ancestral Sword now deals 24 damage instead of 22.
Magik now has shorter charge times and a host of stronger abilities:
- Soulsword hits for 75 instead of 65
- Eldritch Whirl jumps to 50 from 45
- Demon’s Rage climbs to 20 from 18
- Melee normal attacks now deliver 40 damage instead of 30
- During Darkchild, Eldritch Whirl single-hit damage increases to 45 from 35, and Umbral Incursion damage is up to 140 from 135.
- Charge time required for Magik Slash’s maximum damage has been reduced from 1.8 seconds to 1.2 seconds.
However, she loses her hefty 15% Team-Up Anchor damage bonus, even as her kit gains other improvements.
Moon Knight now holds up to two charges, each of which takes six seconds to recharge. Scarlet Witch benefits from ally healing during Mystic Projection and a Reality Erasure ultimate boost where the damage soars to 9,999, with a new effect where she pulls in enemies within 15m range.
Squirrel Girl’s Squirrel Blockade packs a punch with 50 hit damage from 35, beefing up her defensive play. Her ranged burst loses some punch, with Burst Acorn damage falling from 110 to 100. Her Mammal Bond’s cooldown now sits at 15 seconds from 10 seconds. Winter Soldier’s Trooper’s Fist now disables enemy mobility after its second strike with a tactical debuff, establishing close-range control.

After this update, Invisible Woman increases Guardian Shield’s slow to 35 percent, boosts ultimate healing to 180 per second, and now slows everyone in range by 20 percent. Jeff now leaves an 8m radius Healing Pool at the point of activation that heals allies within range by 100 per second, and these Pools last for eight seconds.
Mantis now enjoys a smoother transition after being hit, while Ultron’s ultimate can shatter defenses by dealing 125 percent extra damage to bonus health.
All hero nerfs in Marvel Rivals season 4
Captain America loses the 5 percent Team-Up Anchor damage bonus, while Emma Frost gets a longer Diamond Form cooldown (18s) and less shield-piercing energy generation (5/s).
Black Panther‘s survivability dips, with reduced post-mark bonus Hhealth (now 25) and a smaller base health pool (275). Sai’s Wing Shuriken damage drops, and retrieving them now delivers eight instead of 12 per hit.
Loki’s illusions’ damage and healing are scaled back to 80 percent, and his shapeshifting ultimate is three seconds shorter. Even the residual transformation period is trimmed down. Seol Hee’s signature Fate of Both Worlds ultimate now lasts just 10 seconds instead of 12. Scarlet Witch’s Sorcery Surge explosion drops from 12 to a less intimidating 6.

Team-Up abilities: New and adjusted
The new Vanguard, Angela, gains 100 health as Team-Up Anchor, while Thor gains Thunderstrike Pike in their Team-Up.
Magik gains the Chain of Cyttorak by teaming with Doctor Strange, expanding team combo diversity. Dimensional Shortcut with Psylocke has been removed, and Black Panther loses the Wakandan Master ability previously attained from his Team-Up with Magik. He instead gains the Gamma Vibranium Armor ability through his Team-Up with Hulk.
Rank reset and Prestige rewards
With Marvel Rivals season four, player ranks drop by seven divisions from last season. Once you reach Gold rank, Angela’s “Siriana’s Silver” costume will unlock.
Top performers collect exclusive nameplate frames and gleaming Crests of Honor across Diamond, Platinum, Grandmaster, Celestial, Eternity, and the prestigious Top 500 leaderboard.
Arcade expansion and permanent modes
Marvel Rivals has expanded on the Arcade mode. In Conquest (Annihilation), you can rack up points with every enemy defeated, racing to a 50-point win on Tokyo 2099: Ninomaru.
Free Fight gives you the experience of picking any hero with no duplicate restrictions and banning two characters per team, while all the competitive rules are followed. Clone Rumble and Brain Blast also return, and all these modes are now permanent.
You can check NetEase’s official post for the full season four Heart of the Dragon patch notes.